The Original Gauntlet Loop Prompt, Annotated Line by Line
Matt Shumer's Claude of Duty prompt is barely 150 words. Every line is load-bearing. Here is what each one does and what to steal.
The Original Gauntlet Loop Prompt, Annotated Line by Line
The prompt that produced Claude of Duty, Matt Shumer's 55,000-line browser FPS, is three paragraphs long. It is preserved verbatim in the Wikiprompt catalog. Here is why each line earns its place.
"Build a first-person shooter at the level of the most recent Call of Duty games"
The goal names a bar in the same sentence. Not "a great FPS" - the most recent Call of Duty. That single choice powers everything downstream: the critic will need something real to compare against, and now it has one. When you adapt the prompt, this is the part to sweat. A bar must be named, fetchable and comparable; a category ("award-winning design") is none of those.
"Fan out sub-agents and have sub-agents tackle each one individually"
One agent building everything produces mush. Splitting into narrow pieces (render, physics, weapons, audio...) means each builder produces a real, checkable artifact. Claude of Duty ended up with 11 subsystems, each owned separately, coordinated by an architecture contract.
"Have a separate sub-agent check it visually... a really harsh critic"
The load-bearing line. The critic is SEPARATE: fresh context, no memory of the builder's effort, no incentive to be kind. "Really harsh" matters too - a polite critic converges on approval. The critic's job is not encouragement; it is judgment.
"It should literally compare them side by side blind and say which one looks better"
No scores. Scores out of 10 inflate round after round. A blind side-by-side pick cannot inflate: either the work beats the bar or it does not. This is the mechanism that keeps the loop honest for hours without a human in it.
"Don't stop until each sub-agent is utterly wowed... /loop until it's utterly perfect"
The exit condition is winning, not a round count. Fixed iteration counts ("improve it 5 times") stop exactly when the model feels like coasting. The gauntlet exits when the blind comparison flips.
What to steal
Steal the structure, not the words: goal with a named bar, builders on narrow pieces, a separate harsh critic, a blind binary comparison, and an exit that is earned. The reusable template packages exactly that. More angles in What is the Gauntlet Loop and failure modes.
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