The Original Gauntlet Loop Prompt (Claude of Duty)
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The Original Gauntlet Loop Prompt (Claude of Duty) Matt Shumer's original three-paragraph gauntlet loop prompt: fan out builder sub-agents, give each a separate harsh visual critic, compare blind against the real Call of Duty, and loop until the critic is wowed. This exact prompt produced a 55,000-line browser FPS with zero art assets.
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I want you to build a first-person shooter at the level of the most recent Call of Duty games. It should be utterly perfect, visually beautiful, with every single thing done at AAA quality - from textures to physics to anything you could think of.
Fan out sub-agents and have sub-agents tackle each one individually so that the game is utterly perfect. You should /loop on each item and have a separate sub-agent check it visually to ensure it looks triple A. That separate sub-agent should be a really harsh critic, and if it doesn't look triple A, it should keep going.
Don't stop until each sub-agent is utterly wowed with the quality when compared with the actual Call of Duty game. It should literally compare them side by side blind and say which one looks better. Do this in ThreeJS. /loop until it's utterly perfect. Fan out sub-agents and ultracode.
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