포스트 아포칼립스 좀비 액션 시퀀스 - Seedance 2.5
Wikiprompt, 무료 프롬프트 백과사전에서
포스트 아포칼립스 좀비 액션 시퀀스 - Seedance 2.5 20초 분량의 고도로 디테일한 포스트 아포칼립스 좀비 액션 시퀀스 프롬프트 for Seedance 2.5, 전체 장면 맥락, 캐릭터 참조, 카메라 방향, 프레임별 타이밍 포함.
관련 미디어
프롬프트 내용저장
🌐
SCENE CONTEXT
A 20-second post-apocalyptic zombie action sequence in realistic 3D cinematic style. Alin and the zombie king Ston fight hand-to-hand inside a ruined fifth floor, burst through a cracked outer wall, fall together to the street below, and finish with a ground-crushing punch shockwave. Story rhythm: Alin ambushes first, Ston intercepts her wrist and slams her into a pillar, Alin switches to tight inside punches to break control, drives him through the wall, both fall, she lands above him and finishes with a heavy punch, then ends in a centered frontal medium close-up, breathing hard while distant war and fire continue. No dialogue, no subtitles.
ACTIVE REFERENCES
Image 1: Alin, adult woman, exact face and body proportions, pale blonde long straight hair with blunt bangs, white sleeveless top, blue jeans, brown belt, brown boots. She starts already battle-worn: scraped knuckles, faint left cheek abrasion, dusty clothes, worn knees, sweat in her hair. Bare hands only. No gloves, no gauntlets, no armor, no weapons.
Image 2: Ston, adult zombie king, exact face and body type, long dirty black hair, cracked grey-white skin, sunken eyes, lean sinewy body, torn black sleeveless top and torn pants, barefoot, long nails, round pendant. Human two-arm anatomy only. No blades, no extra limbs, no exoskeleton.
Image 3: background wandering zombies only, realistic adult drifters in worn everyday clothes. Two inside the building, four outside on the street. They do not attack, do not swarm, do not duplicate Ston.
Only Alin and Ston are active in the main fight.
LOCATION MAP
A ruined five-story mixed-use building, about 16 meters above the street. East side is the cracked outer wall and exit, west side is the deeper interior, south side is the main camera side. Alin attacks from west to east; Ston faces west. From the south-side camera, Alin stays mostly screen-left and Ston screen-right. They begin about 3 meters apart. About 2 meters behind Ston is a cracked brick infill outer wall that will break only after impact. A concrete pillar stands slightly north-west of the clinch point; Ston drives Alin into this nearby pillar, not across the room. Two drifting zombies remain far from the fighting lane: one behind a north-side pillar, one near the west stair. Outside, the landing zone is an open weathered concrete surface 3 meters east below the wall break. A burned car is 4 meters north of the landing point. Other wandering zombies remain spread farther away. The fall path is always outward and downward, never back into the building, never into the sky.
FIRST FRAME AND SPATIAL BLOCKING
The first visible frame is a centered back-view medium close-up of Alin only, waist-up, occupying the same approximate frame scale later matched by the final frontal shot. Ston is ahead of her in depth, slightly screen-right. Alin is centered in frame one. The final shot must also be a centered medium close-up of Alin from the front with similar image scale. No empty establishing frame. No delayed reveal. All interior fight shots stay on the south side of the action axis.
FORMAT MODE
Controlled 12-shot sequence. HARD CUTS only. Real-time motion. No slow-motion. No montage inserts unrelated to the action.
OPTICS
All shots use a grounded 47° diagonal field of view for action continuity, except the opening and final portrait shots which tighten slightly to a natural 29° portrait feel. No extreme wide distortion, no telephoto flattening, no lens drift.
CAMERA
One dominant camera move per shot. Opening shot: slow forward creep behind Alin. Attack shots: low or chest-height lateral tracking from the south side. The wall throw uses a fast lateral follow. Exterior wide establishes the broken wall, vertical drop, landing zone, burned car, and street depth. The landing impact uses a low south-east angle. Final shot is a fixed frontal medium close-up from near Ston’s feet, aimed up toward Alin without requiring her to turn unnaturally.
ACTION TIMING
0:00-0:01.6
Centered rear medium close-up of Alin, waist-up, both bare hands low in frame. Sweat-darkened blonde hair clings to her neck. Scraped knuckles tighten into fists. Ston is visible ahead in depth, slightly right. A drifting zombie crosses softly behind a pillar. Alin’s shoulders rise and fall with controlled breath. In the last 0.2 seconds she shifts weight and explodes forward without camera pre-warning.
0:01.6-0:02.4
Hard cut to a low rear 3/4 chase. Alin takes two explosive steps forward, boots kicking dust back. Ston advances half a step and swings his right arm horizontally to block her head-neck path. Alin sees the shoulder start and drops her chin.
0:02.4-0:04.4
Hard cut to a south-side two-shot. In about 0.7 seconds Alin slips under Ston’s arm, lands a short left body punch to the ribs, then a right straight to the face before he regains balance. Both impacts are clear and physical. Only a brief pale air burst trails each punch. A small amount of black blood flicks from Ston’s mouth toward the wall. Alin keeps pressure with a follow step. Ston catches sight of her recovering right wrist and reaches for it before the cut.
0:04.4-0:07.2
Hard cut, same south-side axis, slightly nearer the pillar. Ston seizes Alin’s right wrist with his left hand and drives his right forearm across her left shoulder, forcing her diagonally backward into the nearby concrete pillar in one continuous action. Her shoulder-back hits the pillar, dust and mortar flakes fall, her upper back gains new dust scrape marks, her eyes shut briefly, breath breaks, then she recovers instantly. Ston keeps the wrist grip and roars as his free hand crowds toward her face. Alin turns her head aside, seals her left forearm inside, glances from the trapped wrist to his open ribs, and re-finds footing.
0:07.2-0:09.9
Hard cut to a wider two-shot tracking around the pillar. Alin explodes inside the clinch: left short punch to the ribs, Ston’s torso folds, his grip loosens, she twists her right wrist out through the thumb gap, then snaps a right punch into his jaw and clamps his right upper arm with her left hand. His attack dies mid-motion. She steps around the pillar’s south side and regains her west-to-east drive while staying inside one arm’s length. Shoulder pain remains visible in her tight mouth and compressed elbow position.
0:09.9-0:10.5
Hard cut to a same-axis near side-front close action frame showing Alin’s face profile, bare right fist, and Ston’s chest. She plants the foot, coils hips and shoulders, inhales sharply through the nose, keeps her left hand controlling his upper arm, and drives a heavy right punch into the center of his chest. Flesh compresses first, torso buckles after. A pale compact air ring flips outward from the impact point. No charge-up pose, no glowing fist, no white glove effect.
0:10.5-0:12.8
Hard cut to a fast south-side medium-wide. Alin keeps body contact, retracts the right arm close, maintains the left-hand arm control, and drives Ston backward with rapid short steps for about 2 meters until his back crashes into the already cracked brick infill wall. Mortar fails first, bricks burst outward to the east, large chunks lead and dust follows. A pillar edge may briefly cross foreground, but the grip and final drive step stay visible. By 12.8 both bodies have broken through the wall and are moving outward together, still locked.
0:12.8-0:13.5
Hard cut to an exterior oblique wide. Show the building facade, the fresh wall breach, the line of windows below, the open landing area, the burned car, and four wandering zombies already in their places. Alin and Ston emerge from the wall and follow one clear ballistic arc downward. Alin stays attached, turns their bodies once so Ston’s back faces the ground and she remains side-above him. No extra flips, no hovering debris.
0:13.5-0:15.0
Hard cut to a side full-body fall shot tracking down the wall. Broken windows and exposed edges streak upward behind them. Alin keeps her left-hand control on Ston’s right upper arm, pins her hips close, draws the right fist back again for the landing strike, and tracks the landing point before refocusing on his chest. Ston tries to reach her with the other hand but her body position blocks him. Hair, cloth, and pendant stream upward in the wind. The fall remains continuous and fast.
0:15.0-0:15.7
Hard cut to a low south-east landing shot. Ston’s back slams into the weathered concrete first. Alin lands side-above him with bent knees, boots finding support on either side while her left hand still pins his arm. Within 0.1-0.2 seconds, the already-loaded right bare fist drives straight into his chest, creating a two-beat finish: body impact, then punch blast. No reset, no standing up, no second wind-up. His head jerks aside and spits a small dark burst of blood. Concrete cracks locally, grit jumps, and a pale pressure front starts at the punch contact.
0:15.7-0:18.4
Hard cut to a wider south-side view of the landing zone. Alin stays low over Ston, not punching again. A low translucent milk-white pressure wave races outward along the ground, followed by grey-brown dust. It first kicks paper, ash, and small metal scraps, then throws the worker zombie into the burned car, knocks the office zombie down next, and staggers the elderly zombie farther out; the farthest drifter continues walking. The wave bends around the car and curb, weaker in the sheltered zone. The loose car door slams once, a wheel hub rolls, the car body shudders, but the heavy engine block stays put. After the pressure front passes, the pale edge thins quickly while dust continues to rise and settle. Ston remains down.
0:18.4-0:20.0
Hard cut to the required centered frontal medium close-up of Alin, matching the opening scale. Camera is low near Ston’s feet, angled toward her. She remains low, only lifting head and upper torso, not standing. Her gaze drops once toward Ston at frame bottom, then lifts past camera toward the street. Her eyes stay readable and wet with natural catchlights. Sweat-darkened blonde strands stick to her face without covering the eyes. Her cheek scrape, dirty white top, dusty jeans, black blood on the bare fist, and accumulated grime remain continuous. Her lower lip trembles once, then firms. Her right fist stays clenched with slight fatigue tremor. One heavy exhale lowers her shoulder. In the background, the far drifter still shuffles and the under-car fire continues. Hold on Alin’s clear frontal face to the last frame.
PHYSICS
All punches are driven from foot plant, hip turn, shoulder delivery, and elbow path. Contact is always readable: fist touches first, flesh compresses, then head, chest, and torso move. Ston’s head snaps first, then neck and shoulders follow, then hair and pendant lag behind. Alin’s pillar impact compresses cloth and body at contact, interrupts her breath, and leaves shoulder pain visible afterward. No floaty motion, no turn-based fighting, no magically resetting stance. Falling bodies follow one continuous outward-downward arc. Debris falls on separate mass-based trajectories. Pressure effects are stylized air displacement, not light, not magic beams.
LIGHTING
Unified cold-grey ruined daylight palette with faint residual ember warmth. Overcast daylight enters from the east breach and south-east window openings, creating fixed cool side-back light inside. Ground and walls provide weak bounce so faces, bare fists, and impacts remain readable. Exterior street keeps the same overcast palette, only with broader sky fill. Small fires under the burned car and in debris add local orange reflections only near those sources. Alin keeps natural skin tone and a recognizable dirty white top; hair stays desaturated pale gold, not glowing. Ston keeps layered grey-white skin and dark wet black-brown blood. The pressure wave does not emit light, does not flash exposure, and does not light faces. Final portrait is readable through sky bounce and ground reflection only, with no beauty fill.
AUDIO
No dialogue, no narration, no subtitles. Alin only gives short exertion breaths, one interrupted inhale at the pillar hit, and heavy breathing at the end. Ston stays low and rough: throat rumble at the start, short bark on the swing, loud rage roar when he wins the wrist and pillar drive, a body-hit grunt at the ribs, a broken pain cry on the heavy chest punch, wind-covered scream during the fall, then the landing and punch cut him off. Background drifters produce sparse distant groans only. Foley must separate boot friction, fist-to-flesh thuds, cloth tension, air bursts, brick break, glass bits, body impacts, car door slam, rolling metal, and settling rubble. Interior shots carry empty-building reflections; exterior shots open into wind and wider space. Music is low pulsing percussion, irregular, never scoring every punch. It tightens near the heavy chest punch, peaks at the landing finish, then drops away after 18.4 so breath, drifting footsteps, and distant war dominate.
POSITIVE CONSTRAINTS
Opening shot must be Alin alone from behind, centered. Final shot must be Alin from the front, centered, at similar scale, with her eyes, injuries, and breathing clearly visible. Alin remains bare-handed for the entire film. No weapons, no gold energy, no long-range beams, no hovering, no stylized hero pose. The two reversals are clear: Alin lands the first successful punches, Ston steals control and slams her into the pillar, then Alin breaks control, drives him through the wall, and wins at the landing. Wandering zombies never actively attack and only react to the final shockwave by distance. No extra people, no labels, no text, no color swatches, no split screens, no watermarks. Sharp clarity, stable picture, readable contact, natural colors, no ghosting, no flicker.
전체 프롬프트를 보려면 로그인하세요
Continue with:
By logging in, you agree to our Terms of Use and Privacy Policy
사용법
이 프롬프트는 creative와 함께 사용하도록 설계되었습니다. 위의 프롬프트 내용을 복사하여 원하는 AI 도구에 붙여넣으세요.
최상의 결과를 얻으려면 자리 표시자(대괄호 또는 대문자로 표시)를 특정 요구 사항으로 사용자 지정할 수 있습니다.
토론
댓글 0개