메카노이드 로닌 배틀 스토리보드 - 비디오 프롬프트 워크플로우
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메카노이드 로닌 배틀 스토리보드 - 비디오 프롬프트 워크플로우 미드저니, GPT 이미지 2 스토리보드, 그리고 시던스 2.0 프롬프트 워크플로우가 결합된 멀티 스테이지로, 애니메이션 전투 시퀀스에서 기계 로닌이 기계 적들의 파도를 베어 넘는 장면을 묘사합니다.
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Midjourney for Character: full body view of a female mechanoid ronin, Makoto Kobayashi style --ar 2:3 --sref 1256728532 --profile 8mk73g6 --stylize 1000 --preview
GPT Image 2 Storyboard prompt:
Create a landscape clean monochrome 2D storyboard line-sketch sheet of a mechanoid ronin cutting endless ranks screen-right; do not render bracketed labels.
[HEADER]
Header with one thin rule; show only:
"Blade Through Legions"
"Ronin cuts through endless mechanical ranks"
[BOARD]
Balanced contact sheet with 9 near-equal 16:9 landscape panels, clear gutters, natural P## order, and a centered incomplete last row when needed.
Headers are `P## / CAMERA ANGLE / SHORT BEAT`; one frozen beat per panel, with count and order outranking packing.
[STYLE]
Clean monochrome 2D storyboard line sketch on white paper: sparse single-pass graphite-gray contours, simplified featureless pose figures, minimal construction marks, and only essential set geometry.
No fills, wash, hatching, shading, shadows, ambient occlusion, color, texture, 3D/clay volume, finished illustration, dense/repeated lines, or facial/anatomy/clothing/surface detail.
[REFERENCES]
Image A controls the ronin signature: broad conical hat, short hair mass, long layered robe, single katana.
[CONTINUITY]
Ronin advances right on one bridge axis, single katana fixed; Blade Runners are lean split-helmet forms, Aerial Hunters narrow wing-shouldered fliers, Bulwarks broad square forms.
Use 5-10 near units and sparse ranks implying hundreds; power is absent through P07, descends from the sky into the katana in P08, and carries out as one wave in P09.
[RULES]
Only header lines and panel headers are visible; no panel text, arrows, icons, insets, extra panels, then usage, logo marks, or object-like effect marks.
[BEATS]
Draw one storyboard panel per BEAT:
BEATS:
P01 / Profile WS / First Split: Chest-height level profile, low horizon, bridge top visible; ronin left sprints right as one Blade Runner separates at her blade and eight block the corridor.
P02 / Low Profile FS / Triple Contact: Knee-height profile pitched up over a low horizon; ronin center-left holds a horizontal cut touching three Blade Runners with one attached edge arc.
P03 / High Rear WS / Gap Dash: Raised rear three-quarter view pitched down with bridge top exposed; five Blade Runners recoil to both sides as ronin compresses into the open center lane.
P04 / Low 3-4 FS / Rising Cut: Ground front three-quarter view pitched up with undersides visible; ronin drives through the cleared center into two descending Aerial Hunters.
P05 / High Side WS / Air Crosscut: High side view pitched down with platform top curves visible; ronin forms one airborne silhouette, her katana touching four Aerial Hunters along one arc.
P06 / Ground Rear WS / Shield Stop: Ground rear three-quarter view with floor convergence and low horizon; ronin lands on one braced forward foot as her low katana meets one Bulwark shield-arm and four more broad forms seal the rightward lane.
P07 / Profile MS / Shield Recoil: Waist-height level profile with compressed corridor; ronin twists her single katana free as five Bulwarks stagger right and her body recoils into open left space.
P08 / Low 3-4 FS / Storm Draw: Knee-height front three-quarter shot, pitched up with low horizon and undersides; ronin plants wide and raises her single katana two-handed above as three jagged unfilled sky bolts meet its tip before mixed ranks.
P09 / Top-down EWS / Planar Shear: Overhead EWS with no horizon, outline of bridge edges and top planes visible; ronin at left anchors a wide unfilled wedge to her katana, dividing mixed ranks as its front exits right.
Seedance 2.0 Prompt:
Use [storyboard ref] as ordered key poses for one continuous developing master: pass through P01-P09 without holds or cuts; ignore line-sketch artifacts. Written motion, references, STYLE + WORLD, ACTION + CAMERA, and VFX SYSTEM define final content.
Use [character ref] for the ronin's final identity and visual look package.
Blade Runners are lean near-black mechs with split helmets, teal sensor slits, short blades, and coral damage marks.
Aerial Hunters are narrow near-black fliers with winglike shoulders, hooked arms, teal sensors, and coral damage marks.
Bulwarks are broad near-black mechs with square shoulders, shield forearms, teal sensors, and coral damage marks.
Use one 24mm virtual lens for the entire uninterrupted move.
STYLE + WORLD: Flat dry-brush 2D anime look; industrial shrine bridge, torii, pipes, side-scroller depth; cobalt, coral, pale salmon, black, teal; flat light, 24mm deep focus, dust particles.
ACTION: Pro Anime Combat: speed, burst, smear, hit-stop, twist, bounce, and recoil; continuous motion path leads, dips, rises, crosses behind, dives, wraps, orbits, and swings; raw speed brings VFX at contact.
VFX SYSTEM: Coral arcs fragment; pale-salmon sky bolts with teal forks condense along the katana, then feed a coral-rimmed black-core crescent.
[PROMPT] Single paragraph: Camera follows ronin sprinting right, katana cuts one Blade Runner in chest-height slashes and spins to cut three in succession, motion has impact slow then continues; survivors shuffle back as ronin moves into the open middle lane; low angle front 3/4 as she hews two diving Aerial Hunters, blade flares with pastel outlines, fast slashes wipe down; then high aerial shot turns with her as she slices one Aerial Hunter and soars upward, slash outlines form arcs, high speed creates smears; camera dives, she lands hard bent, katana glides off a Bulwark shield sparking coral fragments as ronin pivots in the bridge-rail echo; low 3/4 pitch up, power flickers in lightning from above, she wields katana overhead in two hands, connected to fingers of sky-fork lightning with branched filaments tracing down into blade edge, coral aura forms, dark-black and coral-rimmed crescent, high-power slash carries grime, slice contacts push, pale-salmon flashes overhead, black tile monsters and parallel splits as wave moves off-frame; end.
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