Talk

Interactive WebGPU Strawberry Cake Soft-Body Simulator

From Wikiprompt, the free prompt encyclopedia

Ima Studio
Contributed byIma StudioXSource

Sep 28, 2026

Interactive WebGPU Strawberry Cake Soft-Body Simulator A comprehensive prompt for building a real-time WebGPU soft-body cake simulator with interactive hand and knife controls, procedural geometry, and repeated cutting mechanics.

Prompt ContentSave

🌐
Build immediately a complete interactive WebGPU site called “Strawberry Cake.” Use genuine WebGPU + WGSL, procedural geometry, mouse/touch, and real-time volumetric soft-body physics. No Three.js/Babylon.js, Canvas2D, external assets, video/GIF, or CSS-only deformation. Visual: premium Korean/Japanese strawberry shortcake - low, wide, rounded, pillow-soft, with pink sponge, cream layers, pale frosting, piped cream, and strawberries. Warm ivory background, soft studio light, edible moist materials. Layout: top-left “SOFT STUDIES / NO.001” + italic “Strawberry Cake.” Top-right “WEBGPU · LIVE”. Large centered cake. Right controls: Hand/Knife, presets, Firmness, Damping, Drop, Reset, Pause, ¼ speed, Show mesh. Bottom-left: Mass, Volume, Kinetic, Pieces. Physics: stable XPBD/co-rotational soft body with tetrahedral sim mesh, smooth render mesh, volume preservation, damping, gravity, floor friction, and piece collisions. Cake feels soft/heavy and wobbles after release. Hand: hold=Press, inward drag=Squeeze, outward drag=Grab, fast release=Throw. Use weighted grabs, smoothed 3D target, pointer velocity and momentum. Cake remains free; cake input overrides orbit. Knife: procedural 3D knife. Draw a cut line; animate contact→compression→penetration→breakthrough→lift. Deform before splitting; keep seam thin. Repeated cutting is mandatory: use a dynamic pieces list; every piece stays cuttable. Convert strokes to vertical cut planes, split crossed pieces, create new soft-body/render meshes, transfer deformation/velocity, preserve toppings, keep halves aligned, update Pieces. Support 14+ pieces and multi-piece cuts. No fixed whole/left/right states. Drop releases all pieces. Reset restores one intact cake and Pieces=1. Use fixed timestep/substeps, DPR≤2, clamp instability, avoid NaNs/GPU errors. Expose window.__cake. Run locally, test interactions and repeated cutting, and iterate until polished.

Sign in to see the full prompt

Continue with:

By logging in, you agree to our Terms of Use and Privacy Policy

Usage

This prompt is designed for use with creative. Copy the prompt content above and paste it into your preferred AI tool.

For best results, you may customize the placeholders (indicated by square brackets or capital letters) with your specific requirements.

References

Categories:creative| twitter| webgpu| wgsl

Talk