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Invite Shot-by-Shot Seedance 2.0 : Mage de feu contre Assassin des ombres

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proper
Contribué parproperXSource

10 mai 2026

Invite Shot-by-Shot Seedance 2.0 : Mage de feu contre Assassin des ombres Un prompt vidéo détaillé de 8 secondes, divisé en six plans pour Seedance 2.0, décrivant un mage de feu affrontant un assassin de l'ombre dans une forêt en flammes, avec mouvements de caméra, durées et conception sonore pour chaque plan.

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Shot 1 (0s–1.5s) - Wide establish, push in Duration: 1.5s Purpose: Hook. Two figures at distance in a burning forest, fire mage's hand already lit. Prompt: Wide low-angle shot in a burning forest at night, embers drifting, trees glowing orange. The mage stands left, fire already coiling around his outstretched hand. A black-silhouetted shadow assassin crouches right, twin blades drawn. Camera pushes in fast and low. Ambient roar of distant flames, faint crackle. Shot 2 (1.5s–3s) - Medium wide, track right Duration: 1.5s Purpose: Closing the gap, fire ignites his blade. Prompt: Medium wide tracking shot moving right. The mage lunges forward, his sword igniting mid-stride into a long trail of flame. The assassin dashes toward him, twin blades raised, kicking up ash. Camera tracks parallel to the mage. Fabric snaps, fire whooshes, footfalls thud on scorched ground. Shot 3 (3s–4s) - Closer, slight low push-in Duration: 1s Purpose: Fire arc swing into the assassin's guard. Prompt: Lower-angle shot, camera pushing in. The mage swings his flaming sword in a wide upward arc, sweeping fire across the frame. The assassin raises both blades to block. Embers burst around the impact zone. Heavy whoosh of flame, sharp metallic ring. Shot 4 (4s–5s) - Close, impact, speed ramp Duration: 1s Purpose: The clash - central impact moment. Prompt: Tight close-up on blade contact. Fiery sword crashes into the assassin's twin blades, sparks and fire shrapnel exploding outward. Brief speed ramp slows the impact frame, then snaps back to real time. Heads of both fighters visible at the edges of frame, faces lit harshly by the burst. Sharp crack, deep low-end thump, sizzling sparks. Shot 5 (5s–6.5s) - Medium, follow-through, pan right Duration: 1.5s Purpose: The mage breaks the guard and sends the assassin flying. Prompt: Medium shot, camera pans right with the motion. The mage drives his flaming sword forward in a powerful follow-through, blasting the assassin off his feet. The assassin tumbles backward through the air trailing smoke, blades flying loose. Embers streak across the frame. Whoosh, body impact thud in the distance. Shot 6 (6.5s–8s) - Wide settle, hold Duration: 1.5s Purpose: Quiet payoff. The fight is over. Prompt: Wide shot. The mage stands center frame in a low stance, sword tip down, flames still crawling along the blade. The assassin lies crumpled in the background, blades scattered. Burning forest behind them, embers floating up slowly. Camera holds steady. Soft fire crackle, distant ambient burn, a slow exhale.

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Ce prompt est conçu pour être utilisé avec creative. Copiez le contenu ci-dessus et collez-le dans votre outil d’IA préféré.

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Références

Catégories :creative| twitter| video-prompt| seedance

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