Duration: 10 seconds
Aspect ratio: 16:9
Reference: Used only for the female lead's face; keep facial features, skin tone, body type, and identity stable
Spoken language: Chinese
UI language: English
Subtitles: None
Audio: Precise Chinese lip sync, natural female voice, off-screen male voice, soft jazz lounge music, menu movement sounds, confirmation sound, glass heart cracking sound
Overall style: Photorealistic live-action combined with original dating game UI, first-person lounge interaction mini-game, fixed camera, realistic subtle performance contrasting with exaggerated game feedback for comedic effect
GLOBAL CONTINUITY
Setting:
An upscale lounge private room, curved dark velvet sofa, zebra-patterned walls, blue-purple ambient lighting. A glass round table on the left holds a water bottle, iced drinks, a glass decanter, snacks, and a crystal spherical table lamp.
The scene must be photorealistic: natural skin texture, real hair strands, velvet wrinkles, glass reflections, liquid refraction, and natural depth of field. No game CG room or cheap green screen.
Female lead:
Adult female lead, facial reference provided. Wearing thin-framed glasses, earrings, and a necklace, and a deep red velvet fitted evening gown.
The female lead sits slightly right of center on the sofa, legs together, hands folded on her lap. Only one real person throughout.
Male player:
The male lead is the camera's POV, appearing only as an off-screen Chinese male voice. No face, no hands, no physical presence.
Camera:
Fixed eye-level medium shot, as if the male lead is sitting across from the female lead. The female lead is framed from the head to mid-thigh, with the table and drinks visible on the left.
The entire film is a single continuous take with no dolling, no panning, no tilt, and no cuts. All menus and effects are overlaid on the same live-action shot.
GAME UI
Top-left corner always shows a gold ornamental HUD:
- Horizontal rapport meter;
- Three gold hollow hearts;
- Occasional soft white shimmer particles.
UI must be clear, clean English 2D game interface, not blocking the female lead's eyes.
SHOT 1 (00:00-00:10.00) Choose Wrong Hobby
Subject:
The female lead faces the first-person camera and performs one complete question-and-answer interaction.
Action:
00:00-00:02.20 | Female lead asks
The female lead leans forward slightly, looking directly into the camera, with a natural and friendly smile. She first pauses briefly, then tilts her head slightly to the left.
Dialogue:
Female lead: "I like playing games. How about you? What's your hobby?"
Voice:
Relaxed and natural, with a slight upward intonation at the end of the question.
Performance:
The first half is like sharing an interest; when saying "你呢," the eyebrows slightly raise; after finishing speaking, she immediately stops, maintaining an expectant look.
00:02.20-00:04.20 | English menu selection
A semi-transparent milky-white game menu expands from the center of the screen, and the female lead keeps quiet with a gentle smile behind the menu.
English UI:
Header: "ASK"
Question: "WHAT'S YOUR HOBBY?"
Options: "KARAOKE" "GAMBLING" "NIGHTLIFE"
Highlight bar first appears on "KARAOKE", then moves down to "GAMBLING".
The male lead answers via a short, calm off-screen voice:
Dialogue:
Male off-screen voice: "赌博."
The "GAMBLING" option immediately lights up, a selection confirmation sound plays; the other options disappear, and the menu quickly fades out.
00:04.20-00:06.80 | Awkward reaction
After the menu disappears, the female lead reacts with a 0.3-second delay.
She slightly pulls lowers her posture, her original smile gradually stiffens; eyebrows raise, eyes look upward briefly, then return to the camera.
Dialogue:
Female: "啊,赌博啊……嗯."
Voice:
"啊" is a slight surprise; "赌博我已经" spoken more slowly; the final "嗯" is quieter and slightly prolonged.
Performance: The female must not show anger, roll her eyes, or show obvious disgust. Her hands remain on her lap throughout; only her eyebrows, eyes, mouth, and a subtle backward lean show awkwardness.
VFX:
A large semi-transparent white with a purple tint crystal heart appears on the left side of the frame; several small purple hollow hearts slowly drift upward; dark purple wavy low-pressure glow appears at the screen edges.
The large crystal heart develops cracks from the center, then rapidly splits into two halves, with a short glass cracking sound. The two halves separate slightly and then fade out.
No purple rain, no spiral doodles.
00:06.80-00:08.80 | Brief reminder
The wrong-answer effect fades gradually. The female lead takes a gentle breath, leans forward again, and her expression returns to a calm, gentle look.
Dialogue:
Female: "别太上头就好."
Voice: Warm concern, restrained, not reprimanding.
Performance: As she says "上头," her smile softens slightly; she gives a brief nod at the end of the sentence, then resume a professional smile.
The gold HUD meter returns to normal gold color.
00:08.80-00:10.00 | Next round menu
Three English topic cards rise quickly from the bottom of the screen:
Left: "CHALLENGING"
Center: "PIZZA"
Right: "BUBBLE TROUBLE"
Bottom label: "SELECT TOPIC"
The "CHALLENGING" card on the left lights up in bright purple-pink highlight. The female lead stands quietly behind the menu with a gentle smile, mouth closed.
In the final 0.3 seconds, the image flashes briefly into a melon flash, and the person, lounge, and UI disappear together.
Environment:
Lounge lighting, table items, and the female lead's sitting posture remain consistent throughout.
Camera:
Fixed medium shot, one continuous take.
Style:
The female lead's performance is subtle and realistic; the game UI and heart feedback are exaggerated but polished, to create a comedic contrast.
Constraints:
Chinese billect dialogue only; all menu text is strict English; no subtitles. Highlight "KARAOKE" first, then move to "GAMBLING". The male lead must say "赌博". The heart must visibly crack into two pieces.
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Negative:
Off-screen male voice missing, male face, male body, male hand, a second real person,
missing highlight on "KARAOKE", failure to highlight "GAMBLING", wrong choice selected,
corrupted menu text, English spelling errors, option order changed, menu covering the female lead's eyes,
female visibly awkward from the first frame, breaking character, angry, eye rolling, glaring, screaming, crying, wild hand gestures,
purple eye, vertical rain, spiral of a wall, real rain, wrong effect,
heart not showing a split, heart has a different effect, heart covering the entire face,
real person wall, game CG character, plastic skin, waxy face, cheap green screen,
facial drift, hair fall, glasses missing, outfit change, face, age change,
lip-sync drift, mouth moving during in-between frames, visible double mouth,
any camera cuts, zooms, shaky camera, repositioning, scene jump,
fake props, floating objects, glass distortion, stray limb, extra fingers,
Fingerprint or visible brand logos.
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