Prompt vidéo de scène de combat à Hollywood
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Prompt vidéo de scène de combat à Hollywood Un prompt vidéo cinématique détaillé de 20 secondes pour une scène de combat de style hollywoodien entre deux femmes sur un toit, avec 5 plans minutés, mouvements de caméra, effets et conception sonore.
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【Style】Hollywood Live-Action Blockbuster, IMAX cinematic quality, 8K ultra HD, photorealistic, high-speed photography with ramp-mo, Unreal Engine 5 realistic rendering, no anime feel, no comic lines, 2 people on screen
【Duration】20 seconds
【Scene】Late night city skyscraper rooftop terrace, ground is a single slab of black polished stone, surrounded by low tempered glass railings, in the distance dense city lights and low-hanging clouds. Strong wind, clouds moving rapidly overhead.
【Characters】Mo @image1 (Asian female in a black knitted long-sleeve fitted short dress, long hair, movements sharp and linear striking), Shuang @image2 (blonde female in a light blue floral dress, movements fluid and evasive with arc-like dodges)
[00:00-00:04] Shot 1: Opening Impact (Impact Open / Super Slow-mo)
【Medium shot face-level / low angle】First frame, Mo's right straight punch lands on Shuang's crossed blocking arms, pores visible on both faces, hair strands blasted backward by the shockwave.
Effects: Black stone underfoot cracks radially from the two as center, debris lifted vertically and suspended mid-air by the air blast.
Action: Shuang's feet carve two deep grooves backward on the stone surface, knees dip as she absorbs the punch.
Sound: Muffled thunder-like low-frequency impact + sharp stone cracking explosion.
[00:04-00:08] Shot 2: Afterimage Blink (Afterimage Blink / Rapid Cuts)
【Full shot / orbiting camera】Shuang bursts into a translucent air-distorted afterimage in place, simultaneously appearing to Mo's left, a horizontal elbow strike sweeping toward Mo's temple.
Action: Mo without turning, right hand grabs the incoming elbow in reverse, also bursts into an afterimage, repositioning to Shuang's right rear, a side kick slams into Shuang's waist.
Effects: Each blink leaves a compressed air ripple ring and an elongated motion blur trail in place, not cartoon smoke.
Sound: Consecutive air-burst crackles, increasing in density.
[00:08-00:12] Shot 3: Air-Step Ascend (Air-Step Ascend / low-angle tracking)
【Extreme low-angle upward shot】Shuang suddenly kicks off into the air, visible white air ring compressed under her foot, entire body launching vertically ten meters up.
Action: Mo follows with an air-step pursuit, three consecutive kicks on air, each foot leaving an expanding air ring in the night sky, both rising in a tangled fight as if stepping on invisible stairs.
Effects: Realistic air compression rings and water vapor condensation, clouds disturbed by their passing airflow.
Camera: Lens tracks from rooftop ground all the way up to near vertical, city lights shrinking below in frame.
[00:12-00:16] Shot 4: Mid-Air Clash (Mid-Air Clash / extreme slow motion)
【Medium shot / 360-degree orbiting slow-mo】Both hover in mid-air facing off for half a second, simultaneously throwing punches, fists colliding head-on.
Effects: Impact point bursts a realistic spherical shockwave, pushing clouds outward in all directions; an entire glass curtain wall on the building below shatters inch by inch, glass fragments spraying outward like a rainstorm.
Action: Mo's hair lifted entirely upward by the air blast, Shuang's skirt hem and hair tips violently whipping, both clenching teeth, neck veins bulging.
Sound: Low-frequency boom + dense glass shattering sounds.
[00:16-00:20] Shot 5: Landing Freeze (Landing Freeze / fast-slow-mo convergence)
【Full shot cut to frontal lateral pan】Both fall vertically at extreme speed back to the rooftop, landing in simultaneous single-knee kneels, two impact dust rings exploding at once, frame swallowed by dust for half a second.
Action: Dust clears, both standing back-to-back, each taking one step in opposite directions, stopping simultaneously. Shuang's mouth curls up slightly, Mo slowly clenches her right fist still seeping blood.
Effects: Wind blows dust and glass fragments into a single horizontal particle stream.
Freeze: Frame holds on their still backs for half a second, city lights behind them extinguish in a wave then reignite.
Sound: All sound instantly sucked dry, leaving only wind and a distant low hum.
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Utilisation
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Références
- Catégorie: Prompts creative
- Source: https://x.com/johnAGI168/status/2092224847946363146
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