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SEEDANCE 2.5: Water Domino Run Challenge

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John
Beigetragen vonJohnXQuelle

5. Sept. 2026

SEEDANCE 2.5: Water Domino Run Challenge Ein detaillierter Multi-Shot-Video-Prompt für SEEDANCE 2.5, der eine Person zeigt, die über riesige Dominosteine auf dem Wasser läuft. Enthält spezifische Aktionen, Kameraführungen und Negativ-Prompts für einen realistischen, packenden Effekt.

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SEEDANCE 2.5 PROMPT Duration: 15 seconds Aspect ratio: 9:16 Overall style: Realistic water obstacle course footage, fast, thrilling, continuous. The core visual is "a person quickly running and leaping across the top edges of giant dominoes, while the dominoes behind successively topple over." Normal playback speed, no slow-motion, no shaky camera tricks for excitement. Person reference: @image1 is the sole identity reference for the challenger, referred to as "challenger" throughout the rest of the prompt. Maintain the identity and appearance of the person, wearing sportswear and sports shoes suitable for running and jumping. The reference image is used only for the person, not inheriting background, furniture, or the original pose. Prop form - strictly locked for the entire film: On the blue-green water surface, there is a row of giant gray stone dominoes. Each one is a flat rectangular thin stone slab placed upright: wide front and back faces, very thin edges, narrow top surface. The stone surface is matte, with sharp edges, no pips or text. They must resemble enlarged domino tiles, absolutely not cubes, square pillars, thick steles, stone piers, or wide steps. The person steps on the narrow top edge of each domino. Between adjacent dominoes, water is visible, forming a continuous running-and-leaping route that ends connected to a wide gray platform. Toppling motion: The domino rotates around a position near its base, leaning backward behind the person; as it tilts, the wide face gradually reveals and eventually slaps the water surface. The dominoes behind topple one after another, forming a continuous rhythm of tumbling like real dominoes. The dominoes ahead remain upright until the person passes them. The toppling process always closely follows the person, and it cannot overtake to prematurely collapse every foothold ahead. The dominoes remain rigid, no bending, no folding, no breaking, no vertically sinking into the water, and no recovery after falling. SHOT 1 | 00.00-02.50 | Open with crisis, quick steps on the narrow edge Subject: Challenger, giant thin stone dominoes, the water surface. Action: At the start, the challenger is already leaping forward, landing one foot on the narrow top edge of a domino. The body wobbles briefly sideways, arms quickly spread outward, the other leg extends down from the side edge, creating a near-miss moment of almost losing the footing. As the support foot remains on the edge, the challenger immediately moves the center of gravity forward, pushes off this tile, and quickly brings the other foot to the top of the next tile. The entire adjustment is completed within continuous strides - no stopping to stabilize, no repeated swaying. - The domino just escaped tilts backward behind, the narrow top edge drops, the wider face flips out, and then slams into the water. The challenger has already taken the next step, with water splashes rising behind the feet. Environment: Sunny outdoor, blue-green water, the far shore has an audience. The gaps between the dominoes and the water below are clearly visible. Camera: Side-front full-body follow shot, preserving the person, soles of shoes, tile tops, and water surface. Use an angled side view to show both the broad face and the thin edges of the dominoes, so as not to make them look like square pillars. Style: The opening enters the action directly, showing brief imbalance first, immediately followed by a quick step to regain stability. Intense but not paused. Constraints: The support foot must truly press down on the narrow top edge, cannot have both feet in the air and then regain balance out of nowhere. Do not give the challenger any sliding, prolonged squatting, or slowly looking for a foothold. SHOT 2 | 02.50-10.50 | High-speed stepping, the toppling and chasing tightly behind Subject: The high-speed advancing challenger, as well as the giant dominoes tumbling behind. Action: - The challenger keeps running and leaping quickly, alternating legs left and right, each sole touching the dome top then immediately pushing off. As the support foot leaves, the swing leg already extends toward the next tile. - The hips and upper body continually push forward, arms swing quickly and alternately, occasionally spreading to the side to correct balance, but the feet never stop. - The action is like someone leaps from one stepping stone to the next in quick succession, with a short touch on the top edge, the immediate push-off, then the next step lands. It cannot become "jump, pause, jump again", must not aim each step individually, must not re-plan the stride each time. - The tile just passed topples backward immediately; as the foot leaves, the edge under it starts to descend, and behind it, one tile after another topples into the water, forming a continuous wave of falling tiles, and the water splashes rise rapidly along the route. - The camera simultaneously shows constantly: Front of the still vertical dominoes; The narrow top edges the person is pushing off from; The wide faces and water splashes behind that are already tilted and falling. - The person always stays only a short distance ahead of the toppling chain, while the available positions behind keep vanishing, creating the tension of "if he slows a moment, the support disappears". - For slightly larger gaps, the challenger extends the stride directly with both legs spread apart, lands on the next tile, and continues immediately. A few landings are close to the edge, which looks dangerous, but the action does not pause. The entire segment flows with a single effort, is smooth, and the speed does not drop. He does not look back at the splashes. Environment: Keep the same route of dominoes on water, keep bringing in the next tiles, while the fallen tiles and water remnants remain behind. Camera: Continuous lateral follow shot, the full body remains in frame, the composition holds at least the next two tiles and several toppling ones behind. The background sweeps past horizontally, the subject remains clear, the fast-moving spread hands and feet get natural motion blur. No cutting to extreme close-ups, no inserting audience shots, no cropping the feet, no heavy blur to hide the landing. Style: The person is light and quick, the tiles topple clearly, and the footsteps interweave tightly with the toppling rhythm. The thrill comes from the rapid passing over the extremely narrow footholds, not from constant staggering. Constraints: - The dominoes stay thin and flat, not turning into thick pillars. - The sole touches the top edge of the tile before pushing, no stepping on air, no sliding on the tile. - Forward tiles must not collapse all at once; rear tiles must not wait until the person is far away before falling. - The water splash must be produced by the tile face hitting the water. SHOT 3 | 10.50-13.50 | Before the last tile falls - rushing to the platform Subject: Challenger, the final few dominoes, and the endpoint platform. Action: - The challenger keeps the forward momentum, passes through the last few tiles quickly. - As the final support foot hits the narrow top edge, the tile is already tilting. The challenger immediately thrusts forward with the extended leg and the arms, leaping out before the edge drops completely. - Just as the rear foot leaves, the last tile continues to fall, and the wide tile surface slams into the water. - The person clears the clearly visible water gap, with hyperbolic movement, without a vertical high jump, and no pause in mid-air. - The front foot lands on the platform, the rear foot follows immediately, knees absorb the impact naturally, and a short extra step finishes the forward momentum. The landing is quick and continuous, without deep squatting. Environment: - A spacious, fixed gray platform as the endpoint, with the splashes from the fallen tiles behind still in the air. Camera: From the takeoff tile, the full body, the water gap, and the platform landing are all visible. The jump and the landing are filmed continuously without cuts to hide the connection. Style: The last support surface is about to vanish, the person just escapes in time. Only when the feet are on the platform does the tension ease. Constraints: - The jump must come from the push of the foot against the tile surface, cannot do a box.i-thrust in mid-air. The platform does not move, the person does not touch water. SHOT 4 | 13.50-15.00 | The release after success Subject: - The challenger standing on the platform. Action: - After landing, the challenger turns to face the shore camera, shows a relieved smile, and raises both arms high in celebration. The body naturally breathes heavily after the motion. - Behind him the splashes settle down and the ripples spread outward, ending naturally. Environment: - Same platform and water, the crowd on the far shore responds. Camera: - As the subject stops, the camera steadies, the entire body remains in frame. Style: - The change of pace from the high-speed tension to post-success excitement, with the only relaxed moment in the whole film. Constraints: - The celebration begins only after stable footing; the challenger’s identity and outfit remain consistent throughout. Audio: - Dense and short footfall sounds of the sole hitting the tile, followed by the sound of the tile surface tipping and slapping the water, resulting in a rhythm where the steps come first, and the toppling noise is close behind. - Add natural breathing and faint cheer from the shore at the end. - No dialogue, no voiceover, no subtitles. Negative: Square pillars, cubes, thick steles, stone piers, wide steps, fixed hopping pads, doming thick-looking faces, wooden texture, domino pips, flexible boards bending, folding, shattering, vertical sinking, toppled tiles recovering, all tiles falling ahead of the person, tiles falling after an excessive delay, walking casually, slow jumps, pausing between jumps, repeated deep squats, bouncing in place, prolonged swaying, per-tile aiming, stepping on air, sliding on the foot, floating, teleporting, mid-air second power output, slow-motion, person falling into the water, extra limbs, face swapping, cutoff feet, abrupt camera whip, heavy blur, cartoon rendering, magic effects, watermarks, or subtitles.

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