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Zombie City: Last Stand - Seedance 2.5 Cinematic Action Prompt

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Zar猸昽n
Contributed byZar猸昽nXSource

Oct 30, 2026

Zombie City: Last Stand - Seedance 2.5 Cinematic Action Prompt A fully structured 30-second video generation prompt for Seedance 2.5 with character, zombie, and location references, a second-by-second timeline, audio specifications, and quality constraints for a cinematic zombie survival action scene.

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ENGINE DIRECTIVE: Create exactly 30 seconds of photorealistic Hollywood-style zombie action, 16:9 widescreen, 60fps where supported. Use @image1 for protagonist identity, @image2 for zombie design, and @image3 for the ruined city environment. CHARACTER CONTINUITY: Preserve @image1's exact face, hairstyle, beard, skin tone, and body structure. Outfit: distressed olive-green field jacket, black shirt, charcoal cargo pants, black gloves, rugged combat boots, crossbody survival bag, and a steel machete. Keep the same appearance throughout. ZOMBIES - @image2: Two distinct infected humans with pale grey-green decaying skin, cloudy eyes, damaged faces, torn dirty clothing, and aggressive movements. Zombie A wears a ripped grey shirt and dark trousers; Zombie B wears a torn burgundy hoodie and black jeans. LOCATION - @image3: A devastated downtown street with cracked asphalt, abandoned cars, shattered storefronts, damaged buildings, scattered debris, drifting smoke, and overcast daylight. Maintain consistent geography and lighting. TIMELINE: 00-03s: Wide cinematic reveal of the ruined city. The protagonist notices two zombies approaching from opposite sides and draws his machete. 03-06s: Zombie A charges. The protagonist dodges its grab and counters with a fast, controlled machete strike. Zombie A collapses. 06-09s: Zombie B rushes from beside an abandoned sedan, attempting to grab and bite the protagonist. 09-12s: Close handheld camera captures the protagonist blocking the attack, breaking free, and pushing Zombie B away. 12-15s: Low-angle tracking shot as Zombie B lunges again. The protagonist dodges and prepares a counterattack. 15-18s: Dynamic side tracking as the protagonist outmaneuvers the zombie on the cracked roadway. 18-21s: Zombie B attacks again. The protagonist pivots, breaks its balance, and forces it to its knees. 21-24s: He delivers a decisive final strike. Zombie B falls motionless. Keep violence non-graphic. 24-27s: The protagonist stands between both defeated zombies, breathing heavily while holding the machete. 27-30s: Close-up of his determined face, followed by a wide reveal of distant zombie silhouettes approaching through the smoky intersection. End on a suspenseful cinematic hook. AUDIO: Original dark survival-action score, realistic footsteps, zombie snarls, weapon swishes, impacts, wind, distant alarms, and heavy breathing. QUALITY: Stable identity, consistent wardrobe and weapons, realistic physics, cinematic camera transitions, detailed textures, natural motion blur, synchronized audio, no teleportation, no morphing, no extra limbs, no location changes, and no graphic gore.

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