Three.js Particle Dodge-em-up with Repulsion
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Three.js Particle Dodge-em-up with Repulsion A technical prompt for building an interactive particle system in Three.js with mouse repulsion and glow effects.
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Create a Three.js scene featuring a Points system with 15,000 particles. Use a custom ShaderMaterial for a glow effect. Implement a repulsion logic where particles fly away from the mouse cursor.
JavaScript
// Core repulsion math
let dist = particlePos.distanceTo(mousePos);
if (dist < 5) {
direct...
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