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Three.js Particle Dodge-em-up with Repulsion

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loshu2000
Contributed byloshu2000Source

Apr 23, 2026

Three.js Particle Dodge-em-up with Repulsion A technical prompt for building an interactive particle system in Three.js with mouse repulsion and glow effects.

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Create a Three.js scene featuring a Points system with 15,000 particles. Use a custom ShaderMaterial for a glow effect. Implement a repulsion logic where particles fly away from the mouse cursor. JavaScript // Core repulsion math let dist = particlePos.distanceTo(mousePos); if (dist < 5) { direction.subVectors(particlePos, mousePos).normalize(); particlePos.addScaledVector(direction, 0.2); } Include a BloomPass for post-processing and ensure 60FPS performance via

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References

Categories:coding| prompts.chat| three-js| particle-system

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