Seven Sins Futuristic Character Design Image Prompt
From Wikiprompt, the free prompt encyclopedia
Seven Sins Futuristic Character Design Image Prompt A detailed prompt for generating a tall image with seven stacked futuristic hero banners, each featuring a stylized 3D character representing one of the seven deadly sins in a premium cyberpunk style.
Prompt ContentSave
馃寪
SOURCE_TYPE = graphic_design
FORMAT = tall vertical futuristic design showcase, seven equal stacked 16:9 widescreen hero banners
LOGO_TEXT = "SEVEN SINS"
NAV_TEXT = "VICE DESIRE FALL JUDGMENT"
DATE_TEXT = "DAY VII"
DATETIME_TEXT = "00:00 / FINAL JUDGMENT"
STATUS_TEXT = "SIN DETECTED"
STATUS_CODE = "VICE.007"
BUTTON_TEXT = "ENTER SIN"
PAGE_1 = "SIN 01 / 07"
PAGE_2 = "SIN 02 / 07"
PAGE_3 = "SIN 03 / 07"
PAGE_4 = "SIN 04 / 07"
PAGE_5 = "SIN 05 / 07"
PAGE_6 = "SIN 06 / 07"
PAGE_7 = "SIN 07 / 07"
TITLE_1 = "PRIDE"
TITLE_2 = "GREED"
TITLE_3 = "LUST"
TITLE_4 = "ENVY"
TITLE_5 = "GLUTTONY"
TITLE_6 = "WRATH"
TITLE_7 = "SLOTH"
SUBTITLE_1 = "SEVEN DEADLY SINS"
SUBTITLE_2 = "SEVEN DEADLY SINS"
SUBTITLE_3 = "SEVEN DEADLY SINS"
SUBTITLE_4 = "SEVEN DEADLY SINS"
SUBTITLE_5 = "SEVEN DEADLY SINS"
SUBTITLE_6 = "SEVEN DEADLY SINS"
SUBTITLE_7 = "SEVEN DEADLY SINS"
CHARACTER_1 = elegant futuristic 3D aristocrat representing pride, tall refined silhouette, porcelain-like face, sleek gold cybernetic ornaments, sculptural black high collar, controlled superior expression
CHARACTER_2 = futuristic 3D techno-broker representing greed, slim tailored silhouette, polished metallic hands, minimal gold implants, luxury black technical suit, possessive focused expression
CHARACTER_3 = elegant futuristic 3D synthetic woman representing lust, sleek silhouette, smooth synthetic skin, minimal facial circuitry, sophisticated high-fashion bodysuit, confident intimate gaze
CHARACTER_4 = futuristic 3D augmented rival representing envy, lean silhouette, subtle green ocular implant, minimalist fitted armor, tense observant expression
CHARACTER_5 = futuristic 3D figure representing gluttony, imposing broad silhouette, clean biomechanical feeding interface, smooth layered armor forms, expression of endless appetite
CHARACTER_6 = futuristic 3D combatant representing wrath, athletic silhouette, subtle facial scars, compact cybernetic enhancements, streamlined combat armor, furious controlled expression
CHARACTER_7 = futuristic 3D operator representing sloth, relaxed slender silhouette, loose minimal techwear, subtle neck implants, tired half-lidded eyes, detached posture
DO:
Create one tall presentation image containing exactly seven separate widescreen futuristic hero sections stacked vertically with narrow dark gaps between them.
Build all seven panels from one coherent premium cyberpunk visual system.
Use clean stylized 3D characters with simplified silhouettes, smooth materials, precise hard-surface forms and restrained cybernetic detailing.
Keep the characters sophisticated and collectible-design-like rather than gritty, overloaded or hyper-realistic.
Give every character a distinct silhouette while maintaining the same rendering language across the full series.
Alternate the title placement strictly from panel to panel so the composition creates a left-right-left-right rhythm.
In panel 1 place CHARACTER_1 large on the right half.
Place TITLE_1 prominently on the LEFT half.
Place SUBTITLE_1 beneath TITLE_1.
Use acid gold and yellow-green illumination against deep charcoal.
Add restrained crown geometry, vertical light bars and elegant prestige symbols.
Place PAGE_1 near the lower-right.
In panel 2 place CHARACTER_2 large on the left half.
Place TITLE_2 prominently on the RIGHT half.
Place SUBTITLE_2 beneath TITLE_2.
Use polished amber, gold and dark teal illumination.
Add minimal vault symbols, asset counters and geometric transaction graphics.
Place PAGE_2 near the lower-right.
In panel 3 place CHARACTER_3 large on the right half.
Place TITLE_3 prominently on the LEFT half.
Place SUBTITLE_3 beneath TITLE_3.
Use electric magenta, violet and soft pink illumination.
Add elegant waveform graphics, curved interface lines and subtle luminous shapes.
Place PAGE_3 near the lower-right.
In panel 4 place CHARACTER_4 large on the left half in a clean three-quarter profile.
Place TITLE_4 prominently on the RIGHT half.
Place SUBTITLE_4 beneath TITLE_4.
Use venom green, cyan and blue-black illumination.
Add subtle comparison bars, observation markers and duplicated geometric silhouettes.
Place PAGE_4 near the lower-right.
In panel 5 place CHARACTER_5 large on the right half.
Place TITLE_5 prominently on the LEFT half.
Place SUBTITLE_5 beneath TITLE_5.
Use sickly orange, muted amber and toxic yellow-green illumination.
Add clean circular consumption meters, capacity indicators and bio-readout graphics.
Place PAGE_5 near the lower-right.
In panel 6 place CHARACTER_6 large on the left half in a powerful forward-facing pose.
Place TITLE_6 prominently on the RIGHT half.
Place SUBTITLE_6 beneath TITLE_6.
Use crimson, hot orange and restrained electric blue rim light.
Add sharp warning shapes, impact lines and compact alert graphics.
Place PAGE_6 near the lower-right.
In panel 7 place CHARACTER_7 large on the right half in a relaxed slouched pose.
Place TITLE_7 prominently on the LEFT half.
Place SUBTITLE_7 beneath TITLE_7.
Use cold blue-violet, pale cyan and dim magenta illumination.
Add idle-state icons, slow waveform graphics and minimal low-power indicators.
Place PAGE_7 near the lower-right.
Render every TITLE as oversized expressive futuristic brush lettering while keeping it visually clean and sharply legible.
Make each title use the dominant accent color of its own panel.
Keep titles away from character faces and preserve strong negative space around the typography.
Place LOGO_TEXT in the upper-left corner of every panel as a small stylized futuristic wordmark.
Place NAV_TEXT along the upper-right area in tiny uppercase interface typography.
Place STATUS_TEXT and STATUS_CODE inside a small rectangular system-status element near the lower-left.
Place DATE_TEXT and DATETIME_TEXT as compact secondary information near the lower-left.
Use BUTTON_TEXT sparingly as a small outlined call-to-action.
Use thin grids, tiny data marks, geometric symbols, progress bars, subtle coordinate graphics and restrained interface decoration.
Keep secondary interface elements sparse and carefully aligned.
Use large clean areas of darkness instead of filling every empty space with detail.
Maintain a premium editorial hierarchy with character first, title second and interface data third.
Make each panel look like a different character page from the same high-end futuristic game website.
STYLE: premium clean stylized 3D cyberpunk character design integrated with futuristic editorial web graphics, smooth high-end CGI, sculptural character modeling, polished hard-surface design, minimal brutalist UI, luxury sci-fi game key art
CAMERA: straight-on tall presentation containing seven horizontal 16:9 banners, alternating character placement left and right, cinematic medium portraits and chest-up hero framing
MOOD: dark, sophisticated, seductive, ominous, futuristic, mythic
PALETTE: charcoal black and deep navy base with acid gold, amber, magenta, venom green, orange, crimson and blue-violet panel accents
RULES:
Render exactly seven stacked hero panels.
Alternate the primary TITLE position strictly: left, right, left, right, left, right, left.
Place the dominant CHARACTER on the opposite side of its corresponding TITLE.
Keep all characters clean stylized 3D designs with smooth controlled surfaces and restrained futuristic detailing.
Maintain one consistent character modeling and rendering language across all seven characters.
Avoid excessive mechanical clutter on faces, bodies and costumes.
Keep silhouettes simple, iconic and immediately readable.
Keep every panel horizontally oriented and aligned to the same width.
Use only the supplied text parameter values for prominent readable typography.
Keep interface typography small, precise and subordinate to the main titles.
Render every surface freshly, with continuous natural texture flow.
Keep grain fine, stochastic, and evenly distributed across the frame.
Give each repeated element its own unique micro-variation.
Keep flat areas smooth with clean, unbroken tonal gradients.
Resolve fine detail crisply at native resolution, as a first-generation render.
NO: photorealistic humans, gritty skin pores, excessive wires, overly complex armor, cluttered mechanical faces, medieval fantasy costumes, extra panels, duplicated characters within one panel, cheerful mood, pastel aesthetic, rounded mobile-app UI, cartoon proportions, chibi proportions, white background, large paragraph text, additional prominent words, watermarks
Sign in to see the full prompt
Continue with:
By logging in, you agree to our Terms of Use and Privacy Policy
Usage
This prompt is designed for use with creative. Copy the prompt content above and paste it into your preferred AI tool.
For best results, you may customize the placeholders (indicated by square brackets or capital letters) with your specific requirements.
Talk
0 comments