Escultura em relevo de mapa de cidade isométrica

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蛋黄堡
Contribuído por蛋黄堡XFonte

31 de ago. de 2026

Escultura em relevo de mapa de cidade isométrica Um prompt detalhado para converter fotos de viagem em pôsteres editoriais verticais 3:4, com uma escultura em relevo de mapa urbano isométrico na metade inferior, preservando a foto original acima e adicionando texto em estilo de mídia no espaço em branco.

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Conteúdo do PromptSalvar

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【Isometric City Map Relief】 Transform the city from a "scene" into a terrain specimen you can hold in your hand. The upper part still shows the real buildings seen during travel, while the lower part compresses domes, towers, rooftops, coastlines, and streets into a small relief sculpture. It does not aim to fully replicate the city, but instead keeps a few structures that best represent the place, letting the architecture rise slowly from the paper surface. prompt: Please turn each travel photo I upload into a separate 3:4 vertical editorial poster, outputting each photo individually without collaging multiple images together. Keep the upper half as the original photograph, occupying roughly 50% of the frame, faithfully preserving subject identity, architectural structure, terrain relationships, viewing angle, authentic material texture, natural lighting, and original color atmosphere. Apply only subtle high-end photo grading and a thin layer of film grain. Do not redraw the photo as an illustration, and do not move, distort, replace, or add subjects. In the lower half, extract the most identifiable buildings, roads, coastlines, rooftops, landmarks, or transportation elements from the same photograph, and reconstruct them into a compact isometric urban relief map. Use an isometric perspective of around 30 degrees, layered architectural masses, clean cut edges, visible side thickness, stepped terrain, short contact shadows, and a matte cardboard or mineral plaster material. It should read as a bas-relief city model placed on an off-white paper surface, not as a flat map, a generic geometric illustration, or a glossy 3D city model. Do not replicate every building block for block. Keep only 2 to 4 important landmarks plus a small amount of road, water, or rooftop relationships. Actively change the scale, cropping method, and information density of the lower half so it is clearly distinct from the photograph above. The model may be scaled down and offset to one side, leaving generous continuous off-white space around it rather than filling the entire lower area. Extract colors from the original photo and compress them into 5 to 8 low-saturation natural tones that retain the local architecture and water features. Use warm gray, sandstone, blue-gray, ochre brick red, dark green, charcoal, and off-white as coordinated hues. Avoid plastic finish, neon colors, and video-game map style. Add a small amount of legible graphic text in the blank area of the lower half: Main title: “[1-word or 3-word English title]” Field line: “[location or theme] / RELIEF [number]” Observation line: “[a short sentence describing a structure actually visible in the photo]” Typography should feel like printed or stamped editorial annotation on blueprint paper, restrained narrow sans-serif or technical serif lettering, dark gray, consistent with the relief material. Do not include author name, logo, watermark, QR code, fictional coordinates, fake Chinese, or gibberish. Overall tone: isometric city map, architectural model, bas-relief sculpture, paper terrain, travel archive, modern editorial layout, quiet museum publication quality. Avoid: flat vector map, generic city model, glossy CGI, plastic toy, video-game map, dense tiny buildings, full-background map, invented landmarks, altered source photo, missing photo comparison, same-crop redraw, fake text, watermark, author signature, smooth digital gradients.

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Referências

Categorias:other| twitter| isometric-map| city-relief

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