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Minimax H3: Premium Foldable-Phone Gaming Video Prompt

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Ima Studio
Contributed byIma StudioXSource

Sep 24, 2026

Minimax H3: Premium Foldable-Phone Gaming Video Prompt A detailed, scene-by-scene prompt for generating a 15-second premium foldable-phone gaming video with a racing game inside, specifying camera, hands, phone design, and racing atmosphere constraints.

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Create a 15-second 16:9 premium foldable-phone gaming video. Use the uploaded phone images only as reference for the smartphone structure and proportions. Ignore the blue color in the references. The phone in the video must remain matte BLACK throughout. Use the uploaded racing visual image only as reference for the racing style inside the phone display: intense red start lights, black-and-red motorsport atmosphere, sunset racetrack lighting, high contrast, speed, and premium racing-game energy. Do not copy any phone, hands, framing, or camera angle from the racing visual reference. Keep the exact same black foldable smartphone throughout: matte black body, centered Apple logo, horizontal dual-camera module, accurate hinge, correct proportions, slim bezels, and a smooth unfolded display with little to no visible center crease. Only one pair of realistic human hands exists in the entire video: exactly two hands. No extra hands or extra fingers. Keep one stable external phone-focused viewpoint. No orbit, no circling, no sweeping camera movement, no dramatic viewpoint changes, and no entering the game world. The phone and hands must remain visible during gameplay. Use a clean dark background with black and dark gray tones, controlled red accent lights, soft blur, and minimal detail. 0–1.5s: One hand holds the closed black foldable phone, clearly showing the matte black rear panel, centered Apple logo, horizontal dual-camera module, hinge, and correct proportions. 1.5–3s: The second hand enters and smoothly unfolds the same phone in one continuous motion. Do not cut during the unfolding. When fully opened, the screen shows a clean black interface with a centered Apple logo and subtle red racing-light accents. 3–4s: The Apple screen smoothly transitions into the racing game without changing the external camera viewpoint. Both hands naturally move into playing position. 4–9.5s: Keep the same external phone-focused view while the racing experience progresses continuously inside the screen. The race begins with bright red start lights, then launches into a fast Formula-style race. Keep the same race car throughout. Show continuous racing progression: start lights β†’ race launch β†’ chasing other cars β†’ sunset straight β†’ racing HUD with speed around 296 km/h, gear 7, track map, and vehicle information. Keep the strong black, red, and sunset-orange racing atmosphere. Hands make small realistic control movements. Do not change the physical camera viewpoint. 9.5–11.5s: Continue the same race seamlessly on the same circuit. The car speeds through a dramatic high-speed section of the racetrack with red overhead track lights, illuminated barriers, sweeping turns, and other race cars ahead. Keep the same race car, same sunset black-and-red motorsport atmosphere, and the same external phone-focused viewpoint. The racing HUD remains naturally visible as the car accelerates through the track. Do not change environment. Do not enter a garage, pit lane, maintenance zone, or service area. This remains part of the same continuous racetrack. 11.5–13.5s: The same race continues directly toward a large, clearly visible FINISH banner. The car approaches and crosses the finish line. FINISH must be clearly readable and remain part of the same continuous racing sequence. 13.5–15s: Keep the phone fully unfolded and front-facing. Do not close, fold, flip, or rotate the phone. Do not cut to a new shot. The same two hands continue naturally holding the black phone while the post-finish racing scene remains active on the display. Keep subtle motion in the car, track, reflections, and hands until the video ends. End naturally on: an unfolded black phone, held by two hands, with the FINISH or immediate post-finish racing scene still visible on the screen. Avoid: camera cuts, montage editing, changing the race car, blue phone, silver phone, white phone, extra hands, extra fingers, deep center crease, full-screen gameplay, entering the game world, garage scene, pit lane, maintenance scene, missing FINISH, game-over screen, results screen, folding or flipping the phone at the end.

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References

Categories:creative| twitter| minimax-h3| video-generation

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