Miniaturized Worlds Tilt-Shift Prompt
From Wikiprompt, the free prompt encyclopedia
Miniaturized Worlds Tilt-Shift Prompt A technical prompt for generating miniature-world images with accurate tilt-shift optics, specifying the Scheimpflug principle, hinge rule, and forbidden artifacts to avoid fake tilt-shift effects.
Related media
Prompt ContentSave
π
2x2 grid, 16:9, 4 different subjects: INTENT selective attention made geometric; miniaturisation, or a slice of focus cutting across the world UNKNOWNS tilt angle ; hinge distance J = f / sin(tilt) ; aperture N ; focus distance LAWS Scheimpflug subject plane, lens plane and image plane extended meet in ONE common line β tilting the lens TILTS the plane of sharp focus in the world hinge rule the focal plane pivots about a hinge line parallel to the lens plane at J below it β the in-focus volume is a WEDGE: zero thickness at the hinge, widening with distance. Near sharp band NARROW, far sharp band WIDE - a lawful, monotone flare. the inversion sharpness is governed by distance FROM THE TILTED PLANE, not by depth. β objects at very different camera distances can be equally sharp if they lie on the plane β objects at the SAME camera distance can differ in sharpness if one sits off it (β the "equal depth β equal blur" FORBIDDEN of the thin-lens prompt is here REVERSED - which is exactly why fake tilt-shift is detectable) vertical objects a lamppost, tower or figure standing across the plane is sharp only in the BAND where it intersects, blurring above and below - but that band's HEIGHT varies with its distance shift rise/fall keeps sensor parallel to the faΓ§ade β verticals stay PARALLEL while framing high; the horizon sits off-centre. Cropping a tilted-up frame instead leaves converging verticals. aperture stopping down widens the wedge; the bokeh still obeys one aperture, one blade count OVERDETERMINATION the plane recovered from β₯3 sharp features at differing depths - one plane fits all; the wedge's widening rate must agree with the recovered tilt and N HONEST one tilted plane; sharpness monotone in distance from it; the sharp band widens with depth FORBIDDEN a blur gradient that is a function of IMAGE HEIGHT rather than of distance from a world plane (the post-filter tell: an even soft band top and bottom, ignoring the scene's geometry) ; a sharp band of constant width from foreground to horizon (no wedge) ; two objects on the same recovered plane, one sharp and one soft ; a tall vertical uniformly sharp along its whole height while the plane clearly crosses it ; "shifted" architecture with converging verticals, or unshifted verticals with a centred horizon that the framing contradicts ; miniature-faking by blur and saturation alone with a ground-level viewpoint no model would have.
Sign in to see the full prompt
Continue with:
By logging in, you agree to our Terms of Use and Privacy Policy
Usage
This prompt is designed for use with creative. Copy the prompt content above and paste it into your preferred AI tool.
For best results, you may customize the placeholders (indicated by square brackets or capital letters) with your specific requirements.
References
- Category: creative Prompts
- Source: https://x.com/Gdgtify/status/2086348503924531314
Talk
0 comments