Master Character Reference Sheet Prompt
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Master Character Reference Sheet Prompt A comprehensive prompt for generating a professional master character reference sheet with 20 detailed sections covering identity lock, turnaround, expressions, materials, and production consistency for AI image/video generation, animation, games, and cinematic production.
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Using the character reference image I upload, create a professional MASTER CHARACTER REFERENCE SHEET designed for consistent AI image generation, AI video generation, animation, games and cinematic production.
IMPORTANT:
The uploaded image is the SINGLE SOURCE OF TRUTH.
This is NOT a redesign task.
Do not create a new character.
Do not reinterpret, beautify, simplify, age-shift or redesign the character.
Automatically analyze the uploaded reference and preserve the character exactly as shown.
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IDENTITY LOCK - HIGHEST PRIORITY
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Every representation on the sheet must depict EXACTLY THE SAME CHARACTER.
Preserve exactly:
โข face geometry
โข skull and head shape
โข eye shape, spacing and color
โข eyebrows
โข nose
โข lips
โข jawline and chin
โข ears
โข skin tone
โข apparent age
โข hairstyle and hairline
โข hair length and volume
โข hair colors and gradients
โข body proportions
โข shoulder / torso / waist / hip proportions
โข arm and leg proportions
โข hands and feet
โข outfit construction
โข outfit colors
โข footwear
โข materials
โข accessories
โข signature props
โข asymmetrical features
โข all character-specific details
Never allow identity drift between panels.
Different angles, expressions and poses must still look unmistakably like the SAME person or character.
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SHEET DESIGN
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Format:
16:9 landscape.
Background:
clean neutral off-white / very light warm gray.
Presentation:
premium professional game / animation / cinematic production model sheet.
Use:
โข clean editorial grid
โข strong information hierarchy
โข consistent margins
โข generous spacing
โข aligned modules
โข thin technical separators
โข concise readable English labels
โข consistent character scale
The main identity and turnaround must receive the greatest visual emphasis.
No watermark.
No fake brands.
No unnecessary logos.
No decorative clutter.
No random text.
Maintain the EXACT visual style of the uploaded character:
photorealistic, semi-realistic, anime, stylized 3D, 2D, pixel art, etc.
Never mix rendering styles.
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01 - MAIN IDENTITY
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Create one large definitive HERO representation.
Automatically infer the character's visual identity from the reference.
Include concise fields when confidently inferable:
CHARACTER NAME: [use provided name; otherwise leave generic]
ROLE / IDENTITY
AGE / AGE RANGE
PERSONALITY: 3โ5 keywords
CORE THEME: one short sentence
Do not invent lore when it is not supplied.
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02 - FULL BODY TURNAROUND
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Show:
โข FRONT
โข FRONT-LEFT 3/4
โข LEFT PROFILE
โข BACK
โข RIGHT PROFILE
โข FRONT-RIGHT 3/4
All views must use:
โข identical character
โข identical scale
โข identical baseline
โข neutral standing pose
โข consistent proportions
โข identical outfit construction
โข identical accessories
โข identical hair length
No dramatic perspective.
Do not mirror one side to fake the opposite side.
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03 - BODY PROPORTION SYSTEM
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Create a technical proportion guide showing:
โข total height
โข head-to-body ratio
โข shoulder width
โข torso length
โข waist position
โข hip width
โข arm length
โข leg length
โข hand scale
โข foot scale
The uploaded reference determines the proportions.
Do NOT modify the body toward generic beauty standards.
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04 - SILHOUETTE LOCK
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Show solid silhouettes:
โข FRONT
โข SIDE
โข 3/4
Preserve recognizable hair volume, body proportions, clothing shape, footwear and signature features.
The character should remain recognizable from silhouette alone.
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05 - FACE IDENTITY LOCK
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Show the SAME neutral face from:
โข FRONT
โข 3/4 LEFT
โข 3/4 RIGHT
โข PROFILE LEFT
โข PROFILE RIGHT
Lock:
โข eye spacing
โข eye size
โข nose projection
โข lip volume
โข jawline
โข cheek structure
โข forehead
โข chin
โข ears
โข hairline
This section exists specifically to prevent FACE DRIFT.
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06 - HEAD & CAMERA STRUCTURE
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Show:
โข EYE LEVEL
โข LOOKING UP
โข LOOKING DOWN
โข MILD HIGH ANGLE
โข MILD LOW ANGLE
Camera elevation must NOT change facial anatomy.
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07 - EXPRESSION SYSTEM
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Show 8 expressions using the SAME face:
โข NEUTRAL
โข HAPPY
โข CURIOUS
โข SURPRISED
โข DETERMINED
โข ANGRY / TENSE
โข SAD
โข EXCITED / RELAXED
Adapt expressions only when necessary for the character's personality.
Expressions change acting - NOT identity.
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08 - MICRO-EXPRESSIONS / ACTING LOCK
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Create close facial crops showing:
โข EYE TENSION
โข SLIGHT SMILE
โข MOUTH TENSION
โข SUBTLE FEAR / CONCERN
โข CONTROLLED BREATH / RECOVERY
These references are specifically intended for subtle AI video facial animation.
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09 - HAIR SYSTEM
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Document:
โข FRONT
โข SIDE
โข BACK
โข hairline
โข bangs
โข roots
โข tips
โข gradients
โข ornaments
โข distinctive strands
When appropriate, include a small movement reference:
REST โ TURN โ WIND โ RECOVERY
The hairstyle must remain structurally identical during motion.
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10 - OUTFIT CONSTRUCTION
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Document the canonical outfit:
โข FRONT
โข SIDE
โข BACK
Include close-ups of important layers and construction:
โข top
โข bottom
โข jacket
โข skirt / pants
โข belt
โข straps
โข gloves
โข stockings
โข footwear
โข armor
โข jewelry
Show construction details.
Do NOT invent alternative costumes.
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11 - MATERIAL & TEXTURE REFERENCE
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Create macro samples of every relevant material.
Examples:
โข skin
โข hair
โข cotton
โข denim
โข leather
โข silk
โข metallic fabric
โข steel
โข chrome
โข plastic
โข rubber
โข fur
โข glass
Materials must match the uploaded reference.
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12 - ACCESSORIES & SIGNATURE PROPS
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Isolate all important accessories and signature objects.
Document:
โข geometry
โข orientation
โข color
โข material
โข attachment point
โข relative scale
Do NOT invent accessories.
Signature elements must never randomly disappear in later generations.
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13 - HAND & INTERACTION LIBRARY
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Show:
โข RELAXED HAND
โข FIST / TENSION
โข POINTING
โข GRIPPING
โข TOUCHING FACE
If a signature object exists, also show:
โข SIGNATURE GRIP / INTERACTION
Examples:
weapon grip, motorcycle handlebar, camera, microphone, remote control, tool, etc.
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14 - CHARACTER POSE LANGUAGE
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Create 3โ6 full-body poses that express THIS CHARACTER'S natural personality and movement language.
Possible categories:
โข relaxed
โข confident
โข alert
โข defensive
โข playful
โข action-ready
Avoid random fashion-model poses unless appropriate to the character.
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15 - COLOR PALETTE
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Extract the canonical palette from the reference.
For each important color show:
โข color swatch
โข HEX value
โข application
Examples:
HAIR BASE
HAIR TIP
SKIN
EYES
PRIMARY OUTFIT
SECONDARY OUTFIT
ACCENT
METAL
FOOTWEAR
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16 - SECONDARY MOTION SYSTEM
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Document flexible elements such as:
โข hair
โข ponytail
โข skirt
โข coat
โข scarf
โข chains
โข jewelry
โข tail
โข ears
โข wings
โข loose fabric
Show:
REST โ MOVEMENT โ MOMENTUM โ RECOVERY
Secondary elements must react physically to character movement.
They must not move independently without physical cause.
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17 - ASYMMETRY LOCK
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Explicitly document every left/right difference.
Examples:
โข heterochromia
โข split hair colors
โข scars
โข tattoos
โข piercings
โข hair ornaments
โข patches
โข mechanical parts
โข asymmetric clothing
โข markings
Clearly label:
CHARACTER LEFT
CHARACTER RIGHT
Never mirror, swap or relocate these features.
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18 - KEY DETAIL CLOSE-UPS
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Include 4โ8 identity-critical macro details.
Examples:
โข eyes
โข lips
โข hair gradient
โข piercing
โข tattoo
โข fabric pattern
โข footwear construction
โข emblem
โข accessory
โข signature prop
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19 - IDENTITY LOCK: DO NOT CHANGE
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Create a clearly visible production block:
DO NOT CHANGE:
โ FACE GEOMETRY
โ EYE SHAPE / COLOR
โ NOSE / LIPS
โ AGE APPEARANCE
โ SKIN TONE
โ HAIRLINE
โ HAIRSTYLE / LENGTH
โ HAIR COLOR / GRADIENT
โ BODY PROPORTIONS
โ LEFT / RIGHT FEATURES
โ OUTFIT CONSTRUCTION
โ OUTFIT COLORS
โ MATERIALS
โ SIGNATURE ACCESSORIES
โ CHARACTER-SPECIFIC DETAILS
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20 - AI PRODUCTION LOCK
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THIS MUST BE THE SAME CHARACTER IN EVERY PANEL.
The uploaded reference is the SINGLE SOURCE OF TRUTH.
Never:
โข redesign
โข beautify
โข simplify
โข exaggerate
โข change apparent age
โข change facial anatomy
โข change body proportions
โข change hairstyle
โข change hair length
โข change eye colors
โข change skin tone
โข swap left/right features
โข alter outfit construction
โข invent accessories
โข remove signature elements
โข reinterpret materials
โข introduce style drift
Different camera angles, expressions, poses, lighting and actions must NEVER create a different character.
IDENTITY CONSISTENCY > BEAUTIFICATION
REFERENCE ACCURACY > CREATIVE INTERPRETATION
PRODUCTION CONSISTENCY > VISUAL NOVELTY
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FINAL QUALITY CHECK
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Before finalizing, verify:
โ same identity in every panel
โ same facial anatomy
โ same body proportions
โ same hairstyle
โ same outfit
โ correct left/right features
โ consistent character scale
โ complete turnaround
โ no missing accessories
โ no contradictory views
โ no malformed hands
โ no cropped important anatomy
โ no style drift
The final result must function as a MASTER SOURCE OF TRUTH that another AI image model, AI video model, animator, 3D artist or game artist can use to reproduce the character consistently.
--- Companion prompt from the same thread ---
Inspired by this prompt, I refined my own character reference sheet workflow.
This is Hana , one of the characters from YABAI โ๏ธ
the game I released this week.๐น๏ธ๐ฅ๐
I hope the template helps you create characters that stay more consistent across every image, scene, and video.
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References
- Category: creative Prompts
- Source: https://x.com/Preda2005/status/2102749858629382307
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