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SEEDANCE 2.5 사원 탈출 액션 비디오 프롬프트

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John
기여자JohnX출처

2026년 9월 7일

SEEDANCE 2.5 사원 탈출 액션 비디오 프롬프트 SEEDANCE 2.5용 15초 분량의 상세한 비디오 생성 프롬프트로, 사원 탈출 파쿠르 게임 속 실제 인물을 다섯 개의 개별 장면으로 담아냅니다. 짚라인 진입, 무너지는 다리, 떨어지는 문 아래로 미끄러지기, 절벽 점프, 그리고 코인 폭발 피날레가 포함됩니다.

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SEEDANCE 2.5 PROMPT Duration: 15 seconds Aspect ratio: 9:16 Overall style: Temple escape-style high-speed parkour game, real person entering a 3D game world. Realistic character, detailed game environment, strong sense of speed, thrilling yet comedic tone. Character reference: Use the real person as the sole protagonist reference, preserving the character's real face, hairstyle, clothing, and natural body proportions. The character should have realistic skin, hair, fabric, and natural expressions - not converted into cartoon or game-model styling. Overall rules: Maintain continuous forward high-speed motion throughout. Use five different camera angles with smooth transitions, following the continuous action while keeping spatial coherence. In main shots, the character should occupy about one-third to one-half of the frame height, with the face clearly visible. Speed is conveyed through fast-blurring backgrounds, close-up passing objects, hair and clothing flapping in the wind, rapid footsteps, and camera movements tracking the action - never blur the character's face. Danger must be concrete and physical: the bridge collapses the moment the foot leaves; the stone door slams down right after the body passes through; the jump barely clears the cliff edge. SHOT 1 (0-3 seconds) High-speed zipline entrance Subject: The real protagonist from the reference image, a zipline spanning the canyon at a downward angle, leading to a stone platform at the temple entrance. Action: 0-1 second: Opening shot - the character is already hanging from the zipline pulley, hands gripping the horizontal handlebar, legs bent. Body leans back slightly from acceleration, clothes and hair blown backward by the wind, with a deep canyon visible below. 1-2 seconds: Camera moves alongside and slightly ahead of the character at the same high speed. The character sees the stone platform ahead rapidly approaching, eyes widen, core tightens, legs swing forward in preparation to land. 2-3 seconds: The character reaches the end of the zipline above the stone platform, releases the handlebar, lands with both feet on the platform in sequence, bends knees to absorb the impact, body leans forward naturally, and immediately transitions into a sprint. Environment: Ancient temple in a tropical rainforest, deep canyon with waterfalls and vines, mist-shrouded stone pillars. The zipline descends toward the temple entrance platform. Camera: Close side-tracking shot at medium-low height, clearly capturing the character's face and the canyon depth below. The camera follows the landing and smoothly transitions into the next shot without cutting away from the action. Style: High-speed action game opening, strong wind sounds, vines and stone pillars blurring past in the foreground, character's face remains sharp and clear. Constraints: The character slides using the pulley handlebar, not by gripping the rope with bare hands. The character only releases the handlebar after reaching the platform area, lands first before running - no teleporting or skipping the landing. SHOT 2 (3-6 seconds) Bridge collapsing right behind Subject: The real protagonist running at high speed, a narrow suspended stone bridge, a row of floating golden coins. Action: 3-4 seconds: Continuing from the landing sprint, the character runs in a straight line across the stone bridge with powerful arm swings. As the character passes through the floating coins, each coin is collected and bursts into a brief flash of golden light. 4-5 seconds: The stone slabs under the character's feet begin to fall away one by one right after each step, the collapse chasing close behind. Hearing the cracking sound, the character briefly glances back over the shoulder, expression turning tense. 5-6 seconds: The character immediately faces forward again and speeds up. On the final step, the character pushes off hard from a tilting slab and leaps onto the solid stone path ahead, while the original slab tumbles into the canyon below. Environment: The stone bridge is completely suspended with no side rails, clouds and mist visible below, the temple entrance at the far end of the bridge. Camera: Low-angle rear tracking shot, capturing the feet pushing off the slabs and the bridge collapsing behind, while keeping the character's side profile visible. The bridge surface rushes past beneath the camera. Style: Continuous collapsing creates a sense of urgency, rapid footsteps, falling stones with weight and debris. Constraints: The collapse must chase from behind the character - the path ahead must never break before the character steps on it. The character keeps running throughout, the backward glance lasts only a moment, never stopping. Coins must not block the face or the footholds. SHOT 3 (6-9 seconds) Sliding under the descending stone door Subject: The real protagonist, a massive heavy stone door sliding down vertically. Action: 6-7 seconds: After landing on the solid stone path, the character continues sprinting and suddenly sees the huge stone door ahead beginning to drop, the gap quickly shrinking. The character locks eyes on the bottom gap and lowers the center of gravity. 7-8 seconds: Using the momentum of the run, the character leans back, drops low, slides feet-first with legs extended forward, passing through the gap beneath the stone door. The character tucks the chin in and keeps the arms close to the body, the bottom edge of the stone door grazing just above. 8-9 seconds: The moment the feet clear the door, it slams into the ground right behind, kicking up dust. The character plants one foot, rises smoothly, and immediately resumes sprinting without breaking stride. Environment: Narrow corridor of the temple, worn stone floor, torches on both walls, bright daylight streaming in through the exit ahead. Camera: Low-angle side shot from beside the door exit, capturing the full slide under the door and the door slamming down right after the body clears. The camera pans forward as the character gets up and runs. Style: Short, explosive moment of narrow escape, the slide friction sound and the heavy door slam creating a rhythmic impact. Constraints: The character must lower the body before entering the gap, both feet must fully clear before the door hits the ground. Clothing, hair, and body must not clip through the stone door. No cutaway - the entire slide and door slam must be shown in one continuous shot. SHOT 4 (9-12 seconds) The desperate leap across the broken gap Subject: The real protagonist bursting out of the temple corridor, a broken gap in the stone path ahead, a reward platform on the far side. Action: 9-10 seconds: The character bursts out of the corridor and immediately sees the path ahead is broken - a sheer drop. With no time to stop, the character plants the last intact stone slab and pushes off with explosive force, arms swinging forward and upward, launching into the leap across the gap. 10-11 seconds: The character is airborne over the deep chasm, body stretched and controlled, eyes fixed on the far edge. Behind, the edge of the broken path crumbles and falls into the abyss, making it clear there is no turning back. 11-12 seconds: The leading foot lands on the far edge, the trailing foot's toes nearly scraping the cliff wall. The character staggers forward, arms flailing to regain balance, takes one extra step, and steadies onto the solid platform. Environment: The temple exterior, a deep chasm between two cliffs, the reward platform ahead with a golden relief panel at its center, surrounded by ancient statues and vines. Camera: Wide-angle side shot at medium distance, capturing the full jump trajectory from takeoff to landing, the chasm depth visible, then pushing in slightly as the character lands and steadies. Style: The speed stays realistic - no slow motion. Wind rushing past, small stones crumbling off the edge, the near-miss of the trailing foot selling the danger. Constraints: The jump must show a clear takeoff push, an airborne arc, a distinct landing, and a recovery to balance. No double jump, no hovering, no mid-air speed changes, no teleporting across the gap. SHOT 5 (12-15 seconds) The trap that pays off - coin explosion Subject: The real protagonist, the golden relief panel on the platform, coin nozzles on both sides of the platform. Action: 12-13 seconds: The character has just steadied after landing, then steps onto the golden relief panel. The panel sinks slightly with a mechanical click. The character's body tenses, shoulders raise, arms come up defensively, face showing a startled "not again?!" expression. 13-14 seconds: Instead of a trap, golden coins burst out from the nozzles on both sides of the platform, arcing over the character in a sparkling golden shower. The character realizes it's a reward, body relaxes, the startled face breaks into a genuine, amused smile. 14-15 seconds: The character continues jogging toward the camera, casually catches one coin in mid-air, glances up at the camera with a smug grin. The remaining coins dissolve into golden light particles that stream into the character, while a bright golden pillar of light rises in the background marking the level complete. Environment: A wide, solid reward platform at the end, the temple and canyon visible behind, ancient stone statues around the platform edges, golden light particles filling the air. Camera: Front-facing tracking shot moving backward with the character, starting with a full-body shot as the trap triggers, then pushing in to a waist-up shot as the character catches the coin, keeping the face clearly visible throughout. Style: First a moment of false danger, then a burst of rewarding golden coins, ending on a lighthearted and humorous note. Constraints: The character must step on the panel first, then the mechanism clicks, then the coins burst out. Coins must come from the side nozzles - not from the character's body. The character catches only one coin; the rest dissolve into game-style collection effects. Coins must not pile up or obscure the character.

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분류:creative| twitter| seedance-2-5| video-prompt

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