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시던스 2.5: 심판 대 깡패 애니메이션 단편

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Syed Abuthahir ∞

2026년 9월 29일

시던스 2.5: 심판 대 깡패 애니메이션 단편 Seedance 2.5 비디오 생성 프롬프트: 심판이 다섯 명의 깡패를 물리치는 애니메이션 단편 영화를 위한 종합 프롬프트. 상세한 캐릭터 디자인, 장면 설정, 카메라 규칙, 네거티브 프롬프트를 포함합니다.

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[Reference Image Usage Rules] The referee's appearance, body type, hairstyle, handlebar mustache, thin metal-frame glasses, all-black shirt and pants, black belt, black leather shoes, silver whistle with black lanyard around the neck, and red card held in hand - strictly follow the referee character asset image. The thugs are five street thugs, strictly following the five character designs numbered 1 to 5 in the thug character asset image, one-to-one correspondence, never mixed: [Gold Rings] 6 feet 2 inches. Tall and thin, dark hair combed back, an extremely exaggerated pair of black handlebar mustaches with both ends curled high, aquiline nose, a scar above the left eyebrow, gold earrings on the earlobes. Wears a dirty off-white shirt (sleeves rolled up) with off-white pants and brown short boots. Wears a thick gold necklace, gold bracelet, and gold rings on all four fingers. He is the leader of the five. [Bald] 6 feet 5 inches, the tallest of the group. Bald head covered in scars and spots, extremely large protruding ears, gray-streaked full beard, buck teeth with one gold tooth. Wears a black tattered vest with camouflage cargo pants and black high-top combat boots. Wears a black wide leather wristband and a thin silver chain. He is the enforcer. [Flower Shirt] 5 feet 9 inches, the skinniest and smallest. Dark long hair tied into a messy small bun at the back of the head, loose bangs falling over the forehead, heavy dark circles under the eyes, yellow teeth, shifty-eyed when smiling, a cigarette tucked behind the right ear. Wears a red shirt with yellow flowers (open), blue ripped jeans, and dirty white sneakers. He is the tag-along. [Sunglasses] 6 feet. Dark short hair combed back, a long scar on the left cheek, wears a pair of black round sunglasses throughout, expression always cold and unchanging. Wears an all-black long-sleeve shirt with black pants, black leather boots, and a black-dial watch on the left wrist. He is silent, the fastest and most ruthless in his moves. [Overalls] 5 feet 4 inches, the shortest and roundest. Balding with only black hair remaining on the sides, a pair of terrified wide eyes, sparse handlebar mustache, a gap in the front teeth. Wears a khaki short-sleeve shirt, brown overalls, brown old leather shoes, with a white handkerchief stuffed in the chest pocket. He is the unlucky one, always half a beat behind. Throughout the entire film, there are only these five thugs - never added to, never reduced, never duplicated, never a sixth appearing. Each one maintains their own appearance, clothing, and height throughout the entire film, never swapped, never confused. Only extract the visual design from the asset images. Strictly forbidden: character three-view sheets, gray or white studio backgrounds, DETAILS detail grids, numbering digits 1 2 3 4 5, dimension annotation lines, text such as 6ft 2in / 6ft 5in / 5ft 9in / 6ft / 5ft 4in, FRONT / SIDE / BACK / CLOSE-UP text, and watermarks. [Global Art Style] Top-tier theatrical 3D animated film, Pixar-style character design and texture: exaggerated but believable body proportions, expressive faces full of emotional tension, eyes with clear vitality and moist highlights. Materials must be photorealistic: skin pores and oil sheen, every strand of beard hair, reflections on metal glasses frames, fabric texture and wrinkles of the black shirt, leather wear, metallic texture of the whistle, matte plastic feel of the red card, reflections on gold jewelry, wear on camouflage fabric. The street environment is equally realistic: wet asphalt pavement, mottled brick walls, dents on metal trash cans, folds on fabric awnings, the colors of the fruit stall. Movement must have animation-style elasticity and exaggeration: anticipation, squash and stretch, inertial follow-through - but physical logic always holds. 24fps animation frame feel, 2.39:1 widescreen, shallow depth of field, slight 35mm film grain. [Character: referee] Strictly follow the referee character asset image. Middle-aged male, extremely obese and rotund body - huge belly, thick chest, short and stubby limbs, chin and neck merged into one with almost no visible neck. Dark brown hair combed back neatly and flat; a thick, full, dark brown handlebar mustache with both ends slightly upturned; a large round reddish nose; wears thin metal-frame oval glasses, behind the lenses a pair of slightly drooping, somewhat weary eyes. Clothing: all-black long-sleeve shirt, buttoned to the top, a pen tucked in the chest pocket; black pants; black belt with square metal buckle; black leather shoes. A black braided lanyard hangs around the neck, with a silver metal whistle at the end. A bright red red card is held in his hand. [Body Comparison] The referee's height is between the shortest and tallest of the thugs, but his body width is more than twice that of any of the thugs. He does not dominate them through height - he dominates through sheer bulk. [The Referee's Two States - Must Be Strictly Followed] [First 9 Seconds - The Bullied Pushover] Shoulders slumped, head slightly lowered, eyes avoiding contact, not meeting anyone's gaze. Walks with small, dragging, pigeon-toed steps, hands held protectively in front of his body. When things are thrown at him, he just shrinks his neck, raises a hand to block, then keeps walking. His expression is numb endurance - not anger, but the weariness of someone who is "used to it." [After 9 Seconds - Martial Arts Master] Spine straightens, chin lifts, his entire center of gravity sinks down. His eyes behind the lenses become sharp, calm, focused. His movements become extremely precise, economical, and weighty - every posture carries the composure of decades of skill. This transformation must be clearly discernible - the same face, the same glasses, the same belly, but completely two different people. [The Referee's Martial Arts Style - Heavy Body, Fast Hands - Must Be Strictly Followed] His martial arts are built on his weight, not in spite of it. He never becomes light and agile, never does flips or flashy jumps. Center of gravity: extremely low, extremely stable. Both feet planted like roots - no impact can move him. When he moves, it is gliding steps, grinding steps, hip rotations - the soles of his feet barely leave the ground. Power generation: driven by the waist and core, explosive short-range power. Shoulder bumps, hip checks, belly rebounds, palm-heel pushes, sinking elbow presses - he uses the thickest parts of his body to make contact. Neutralization: He does not dodge - he absorbs. An opponent's punch sinks into his belly, is absorbed by fat and muscle, then bounced back. Speed: His hands are extremely fast, but his body barely moves. Opponents attack him frantically from all sides while he stands in place, rotating his hips, turning his wrists, sinking his elbows, neutralizing everything. [Use of Referee Equipment] His whistle, lanyard, and red card are his weapons: Whistle: The sharp whistle he blows while biting down on it is the initiation signal for every strike. A short whistle means a measured touch; a long, piercing one means a full-power strike. Lanyard: The black braided lanyard can be whipped out to entangle an opponent's wrist or ankle, using leverage to pull, trip, or swing them. Red Card: After subduing an opponent, he can present the red card in front of them like a "judgment." [The Thugs' Fighting Style] None of them know martial arts. They only know street brawling: wild punches, flying kicks, grabbing whatever is at hand to smash, swarming all at once. Their attacks are completely unorganized - they rely purely on numbers. [Injury Level 0] No blood, no wounds, no bruises, no fractures anywhere in the film. All of the referee's techniques are pushes, bumps, throws, trips, flings, and rebounds - never drawing blood, never causing injury. The thugs' humiliation is expressed only as: being thrown into trash cans, hung on awnings, tripped into a tangled heap, knocking over fruit stalls, getting tangled in their own clothes, covered in dust, disheveled. All comedic defeats, not violence. [Scene: A Bustling Street] An old city street on an afternoon. Narrow asphalt pavement still bearing water stains, flanked by low brick old buildings. The ground floors are various small shops: a fruit stall piled with red, yellow, and green fruits; a hardware store with tools hanging at the entrance; a bakery window glowing with warm light. Striped fabric awnings extend outside the shops, with strings of colorful pennant flags hanging beneath them. Bicycles and motorcycles are parked along the street, cardboard boxes and plastic crates are stacked around, and several metal trash cans stand about. Wires crisscross overhead, old posters plaster the walls. Pedestrians come and go. Sunlight slants in from one end of the street, casting long shadows on the wet pavement, passing through the awnings to create alternating bands of light and shadow. [Destructible Structures] The fruit stall and its fruits, metal trash cans, striped awnings, stacked cardboard boxes and plastic crates, parked bicycles and motorcycles, posters on walls, hanging pennant flags, roadside flower pots - all can be knocked over, smashed, torn down, or trampled. Damaged objects remain permanently damaged. [Handling of Pedestrians] Pedestrians move normally between 0 - 9 seconds; after the fight begins at 9 seconds, they retreat in panic to the sides of the street and shop entrances, then remain watching from the outer perimeter throughout - never joining the fight, never being hit. Their function is reaction and scale reference: covering mouths, wide eyes, raising phones, pulling each other back. [Rigid Spatial Anchors] The direction of the street, the position of the fruit stall, the arrangement of the awnings, the direction of the light source at the end of the street - absolutely must not drift, disappear, or change in quantity throughout the entire film. [Dialogue Rules] This film has no dialogue whatsoever. No spoken lines, no narration, no internal monologue. All text is visual description only - absolutely must not be spoken aloud or voiced. Sound consists only of: street ambient noise, footsteps, the dull thud of trash hitting a body, the thugs' jeering and shouting (indistinguishable noisy clamor), the sharp piercing sound of the whistle, the dull impact of punches and kicks, the clatter of bodies crashing into trash cans, the sound of the fruit stall toppling, the tearing of awnings, metallic clangs, and gasps from pedestrians. [Camera Specification Overview] The entire film is one continuous take - absolutely no hard cuts, no editing, no black-screen transitions, no freeze frames. 24mm ultra-wide angle as the primary lens. First 9 seconds: handheld follow shot behind or beside the referee, camera at chest height, slow and oppressive pacing. After 9 seconds: low-angle shots from ground level, high-speed lateral tracking along the street, orbiting around characters, elastic camera recoil on impacts, following thrown trajectories. The moment the referee strikes, the camera must stabilize to clearly present the point of contact. The camera may only pass through spaces that actually exist - never through characters, stalls, trash cans, or walls. [Density Requirements] Between 9 - 26 seconds is continuous uninterrupted fighting. Every second must present 4 - 6 clear attack-defense state changes, escalating to 5 - 7 per second after 21 seconds. Absolutely no one-move-one-pause, no waiting for each other, no taking turns performing, no posing. Speed reaches its peak, but it is not fast-forward, and blur or afterimages are not used to mask the action - every strike must have a center-of-gravity shift, waist-hip power generation, contact feedback, and inertial follow-through. [0.0 - 4.0 Seconds | Endure] The referee walks alone down the bustling old street. His shoulders are slumped, head slightly lowered, hands held protectively in front of his body, shuffling forward slowly with small steps. His eyes behind the glasses look at the ground, not meeting anyone's gaze. The silver whistle on his chest sways gently with each step, the red card clutched in his hand. At the side of the street, the five thugs lean against the wall and motorcycles: [Gold Rings] stands in the center with arms crossed, [Bald] leans against the wall picking his teeth, [Flower Shirt] squats on the ground, [Sunglasses] leans motionless against a motorcycle, [Overalls] stands at the edge looking around. [Flower Shirt] spots him first, grins with his yellow teeth, and nudges [Gold Rings] with his elbow. [Gold Rings] turns his head, the exaggerated handlebar mustache twitching at both ends, and smiles. A crumpled paper bag flies from [Flower Shirt]'s hand, hitting the referee square in the back. He shrinks his neck, his steps pause for half a beat, then he continues walking. [Bald] flicks a plastic bottle that bounces off his shoulder. [Overalls] also throws a handful of melon seed shells that scatter over his head - but after throwing, he looks at his companions with a slightly guilty expression. The thugs burst into laughter, high-fiving each other. Only [Sunglasses] does not laugh. He leans against the motorcycle, his expression unreadable behind the lenses. The referee raises a hand, slowly brushes the melon seed shells off his shoulder, and straightens his knocked-askew glasses. His expression does not change. He keeps walking. Camera: handheld follow from his side-rear, camera at chest height, slowly tracking his pace, shallow depth of field blurring and sharpening the thugs in the background. [4.0 - 9.0 Seconds | Rise] The five of them step away from the wall and close in. [Gold Rings] takes the lead, pointing a ring-covered finger at the referee's nose and saying something, his handlebar mustache twitching. [Bald] shoves his shoulder from behind. [Flower Shirt] circles to the side, flicks the back of his head, then snatches the red card from his hand, holds it high, and pulls it away again when the referee reaches for it, the others laughing along. [Overalls] laughs along from the outer circle, but his laugh is strained. [Sunglasses] stands at the back, motionless, watching. The referee stops. He does not try to grab it back - he just lowers his hands and stands still. [Flower Shirt] loses interest, tosses the red card on the ground, and grinds it twice with the sole of his dirty white sneaker. Then [Gold Rings] steps up from behind, raises his hand, and delivers a heavy slap to the back of the referee's head - smack. The referee's glasses are knocked flying, tumbling twice in the air before hitting the ground. The street goes quiet for a moment. [Overalls]'s eyes grow even wider. The referee does not move. Head lowered, he turns around slowly, very slowly. [Gold Rings] smiles, raising his hand again for a second slap. [The Moment of Transformation] The referee's hand moves. Before that hand can come down, his own hand has already risen, firmly clamping down on [Gold Rings]'s wrist. His spine straightens vertebra by vertebra. The slumped shoulders open, the lowered head lifts, the chin rises. His entire center of gravity sinks, feet planting firmly on the ground. His eyes - no longer avoiding. They are calm, sharp, fathomless eyes. [Gold Rings]'s smile freezes on his face. The referee bends down with his other hand to pick up the glasses from the ground, unhurriedly wipes the lenses with the hem of his shirt, puts them back on, and pushes them straight with one finger. Then he looks down, picks up the dirtied red card, and blows the dust off it. He puts the whistle to his mouth. Camera: at the moment of the slap, lock onto the trajectory of the flying glasses; as he turns, the camera slowly descends to a very low angle; as he straightens his body, the camera rises with him; fully stable when he puts on his glasses and picks up the red card. [9.0 - 13.0 Seconds | First Whistle] An extremely sharp, extremely short whistle blast tears through the street. The referee's wrist twists - [Gold Rings] is lifted off the ground by his twisted wrist, gold rings flashing in the sunlight. He arcs through the air and crashes heavily into the metal trash can at the side of the street, legs sticking up in the air, stuck inside. The trash can clangs loudly, the lid flying off. The remaining four freeze for half a second, then all roar and charge at once. The referee stands in place, feet planted, unmoving. [Bald] throws a straight punch at his belly - the fist sinks into the thick gut, then is bounced back entirely. The 6-foot-5 giant staggers back three steps, shaking his numb hand, utterly incredulous. [Flower Shirt] comes in with a flying kick from the side. The referee simply rotates his hip and bumps with his belly - the skinny body is sent flying back like it hit a spring mattress, crashing into a stack of cardboard boxes, the cigarette tucked behind his ear falling off. [Overalls] swings a plastic pipe down at him. The referee raises his forearm to block - the pipe bends into a U shape. [Overalls] stares at the bent pipe, his big eyes growing even rounder. The referee follows up with a sinking elbow press, forcing his wrist down until he kneels, one strap of his overalls slipping off his shoulder. Camera: at the whistle blast, lock onto a close-up of the referee's face; then follow each rebound and throw with low ground-level tracking shots. [13.0 - 17.0 Seconds | The Lanyard] [Sunglasses] approaches silently from behind, his strikes fast and precise. The referee does not even turn his head - he reaches back, grabs the black lanyard around his neck, and whips it. The lanyard with the silver whistle arcs through the air and precisely wraps around [Sunglasses]'s wrist. The referee rotates his waist and hips, using the leverage to swing [Sunglasses]'s entire body up, spinning him half a circle before flinging him across the street - he crashes into the striped awning, tearing a large gash in the fabric, hanging there swaying, legs kicking wildly. His black sunglasses are still firmly on his face, his expression unchanged. [Bald], [Flower Shirt], and [Overalls] close in again, attacking from three directions simultaneously. The referee's feet still do not move. He uses only his upper body: twisting his waist to evade [Bald]'s wild swing, turning his wrist to deflect [Flower Shirt]'s clawing grabs, sinking his shoulder to absorb [Overalls]'s reckless charge; then three counter-strikes fire almost simultaneously - palm-heel pushing [Bald] away, shoulder bump sending [Flower Shirt] flying, belly rebound bouncing [Overalls] off. All three fly in three different directions. The fruit stall at the side of the street is knocked over by [Bald], apples, oranges, and bananas rolling everywhere. The watching pedestrians gasp and step back, some raising their phones. Camera: fast whip-pan following the lanyard's swing, tracking [Sunglasses] crashing into the awning; then a tight half-orbit around the referee, clearly showing his feet unmoving as he neutralizes the three-pronged attack with only his upper body. [17.0 - 21.0 Seconds | Grinding Steps] [Gold Rings] struggles to climb out of the trash can, covered in filth, frantically gesturing and shouting at his companions. They grab whatever they can reach - wooden sticks, plastic crates, a bicycle wheel, a bag of flour - and hurl them at the referee. The referee begins to move. He does not run - he grinds. The soles of his feet slide along the ground, his entire body advancing like a wall. A wooden stick breaks in two against his body; a plastic crate shatters under a shoulder bump; the flour bag thrown by [Overalls] bursts open, a cloud of white dust erupting. The referee grinds out of the white cloud, a layer of white powder dusting his glasses. He wipes a hand across the lenses and keeps advancing. The thugs retreat while throwing things, knocking over parked bicycles, kicking over flower pots, tearing posters off walls. [Overalls] stumbles backward, bumped by [Bald], and falls on his own. Camera: low-angle tracking backward from directly in front of the referee, his figure gradually filling the entire frame as he advances; when the flour explodes, the lens is briefly engulfed in white mist, then he emerges from it. [21.0 - 26.0 Seconds | Maximum Density] The highest density section of the entire film. All five rush in simultaneously, the referee surrounded in the center. Five to seven attack-defense exchanges per second: wrist locks, hip rotations, sinking elbows, palm pushes, shoulder bumps, foot sweeps, lanyard entanglements, belly rebounds, grinding steps, pivots. He rotates his body in place like an immovable axis, the five of them constantly charging in and being bounced back. [Flower Shirt] is tripped by the lanyard wrapped around his ankle, sliding into a pile of plastic crates; [Gold Rings] is grabbed by the collar and pressed against the wall, a poster peeling off and covering his face; [Bald] is tripped and crashes into a parked motorcycle, which topples over and pins [Overalls] who was just getting up; [Sunglasses] lunges silently from the side and is sent flying backward by a shoulder bump, crashing into the wreckage of the fruit stall. The ground is covered in rolling fruit, scattered cardboard boxes, broken sticks, and drifting poster fragments. Camera: extremely tight micro-radius orbit around the referee, points of contact always clear; interspersed with very low-angle shots looking up at him rotating in the center; when the camera pulls back, it reveals the chaos of the entire street and the five thugs' individual states of disarray. [26.0 - 28.0 Seconds | Final Whistle] [Gold Rings] scrambles to his feet trying to run - his off-white shirt is now completely black, one side of his exaggerated handlebar mustache drooping, gold necklace crooked around his neck. The referee flicks the lanyard, wrapping it around his ankle, and gives a gentle tug. [Gold Rings] falls face-first, sliding half a meter before stopping at the referee's shoes. The referee looks down. He puts the whistle to his mouth and blows a long, piercing note - ringing through the entire street. Camera: fast lateral tracking following the lanyard's throw, following [Gold Rings]'s fall and slide, dropping rapidly to ground level as he stops at the shoes, then tilting up along the referee's body to his face as he blows the whistle. [28.0 - 30.0 Seconds | The Red Card] The referee slowly raises his right hand. The bright red card is held high, raised above his head, stopping steadily in mid-air - directly facing [Gold Rings] lying on the ground. His expression is calm, even carrying a hint of polite, professional seriousness. The ends of his handlebar mustache curl slightly upward. Sunlight cuts through the street, casting a bright rim light on the red card. [Gold Rings] looks up at the red card held above him, his face collapsing. The referee lowers his hand, tucks the red card back into his grip, turns around, and continues walking forward with small steps - shoulders slumping again, head lowering again, as if nothing had happened at all. Final frame: the referee's round, rotund back walking down the sunlit street, behind him a scene of chaos - the overturned fruit stall, cardboard boxes and posters scattered everywhere; [Gold Rings] lying on the ground, [Bald] pinned under the motorcycle, [Flower Shirt] stuck in plastic crates, [Sunglasses] dangling from the torn awning, [Overalls] sitting on the ground looking bewildered; both sides of the street packed with stunned pedestrians holding up phones. The image naturally closes. Camera: when the red card is raised, shoot from an extremely low angle looking up, perfectly still, letting the red card occupy a prominent position in the upper frame; then slowly pull back to wide angle as he turns, capturing his back and the entire chaotic street in one frame. No freeze frame, no posed ending - the pennant flags still flutter, poster fragments still fall. [Global Constraints and Anti-Collapse Conditions] masterpiece, highest quality, top-tier theatrical 3D animated film. The referee's appearance is consistent throughout: extremely obese and rotund body, dark brown hair combed back, thick upturned handlebar mustache, thin metal-frame oval glasses, all-black shirt and pants, black belt, black leather shoes, silver whistle with black lanyard around the neck. His glasses are knocked off only once at 8 seconds, picked up and put back on by himself before 9 seconds, then worn throughout - never falling off, never shattering. There is only one red card throughout: in his hand from 0 - 5 seconds, snatched and thrown on the ground by [Flower Shirt] at 5 seconds, picked up by himself before 9 seconds, then in his hand until raised at 28 seconds. Never duplicated, never disappearing. The whistle and lanyard remain around his neck throughout - never falling off, never breaking. The referee's body remains extremely obese throughout - never slimming down, never becoming light. He never does flips, never jumps high, never flies, never uses lightness skills - his feet remain almost always on the ground. The five thugs' appearances, clothing, and heights remain strictly consistent throughout, never confused with each other: [Gold Rings] off-white clothes, gold jewelry, curled mustache; [Bald] bald, camouflage, tallest; [Flower Shirt] flower shirt, small bun, skinniest; [Sunglasses] all black, sunglasses, unchanging expression; [Overalls] khaki overalls, shortest and roundest. Throughout the film it is always these five people - never added to, never reduced, never a sixth appearing. [Sunglasses]'s sunglasses never come off throughout, and his expression never changes. No blood, no wounds, no bruises, no fractures anywhere in the film. All defeats are comedic humiliation. Destruction only accumulates one-way: overturned fruit stalls, shattered plastic crates, torn awnings, fallen motorcycles, scattered cardboard boxes and posters - all remain permanently damaged, never restored. Destruction must be triggered by actual contact. No objects falling over without cause, no destruction preceding the hit. After 9 seconds, all pedestrians retreat to the sides of the street - never joining the fight, never being hit. [Negative Prompt] Dialogue appearing, spoken lines, narration, internal monologue, reading out action descriptions, reading out camera directions, subtitles, Logo, UI, watermark; Character three-view sheets, gray studio background, white background, DETAILS detail grids, numbering digits, dimension annotation lines, 6ft 2in text, 5ft 4in text, FRONT text, SIDE text, BACK text, CLOSE-UP text, original text in images; Referee becoming thin, referee body type changing, referee becoming light and agile, referee doing flips, referee jumping high, referee flying, referee using lightness skills, referee's feet leaving the ground, referee running, referee losing his belly; Glasses falling off again, glasses shattering, glasses disappearing, handlebar mustache disappearing, whistle falling off, lanyard breaking, red card disappearing, a second red card appearing, red card changing color; Thug count changing, a sixth thug appearing, thug duplication, clones, thug appearances swapping, the Gold Rings one becoming bald, the Bald one growing hair, Flower Shirt disappearing, Sunglasses being removed, Overalls becoming tall and thin, thug height differences disappearing, thugs knowing martial arts, thugs using knives or guns, weapons appearing, knives appearing, guns appearing; Bleeding, wounds, bruises, fractures, teeth falling out, facial deformation, violence and gore, grotesque imagery, thugs seriously injured, thugs dying; Pedestrians joining the fight, pedestrians being hit, pedestrians still in the middle of the street after 9 seconds, pedestrians vanishing without a trace, the street completely empty; Referee roaring in anger, referee shouting, referee's expression becoming ferocious, referee losing control, referee chasing and beating fleeing people, referee being defeated, referee being knocked down; Colored energy, glowing effects, qi gong, flames, lightning, lasers, shockwave effects, game skill UI, cheap particles, comic speed lines; One-move-one-pause, waiting for each other, taking turns performing, posing for too long, long charge-up times, slow motion throughout, freeze frames, fast-forward feel, frame-skipping acceleration, repeated moves, flailing in place, consecutive hits without response, actions without weight, puppet flying; Street returning to clean state, fruit stall restored, awning restored, trash can reset, motorcycle righted, posters back on walls; Night scene, rain, snow, forest, desert, interior, modern shopping mall, empty street, lighting direction changing; Hard cuts, multi-camera editing, black-screen transitions, camera teleporting, constant shaking, excessive rolling, characters leaving frame, camera passing through bodies or stalls, low resolution, stuttering, cartoon rendering, video game cutscene feel, wax-skin characters, overexposure, over-sharpening.

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