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시드던스 2.5: 수류탄 타임 시네마틱 3D 애니메이션 프롬프트

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Loriel.AI

2026년 9월 21일

시드던스 2.5: 수류탄 타임 시네마틱 3D 애니메이션 프롬프트 시드던스 2.5용 상세 프롬프트로, 20초 분량의 시네마틱 3D 내러티브 애니메이션을 위한 것입니다. 다크 코미디 장르로, 두 명의 여성, 드론, 그리고 종말 이후의 다이너 배경 속 좀비들이 등장합니다. 전체 장면 맥락, 참고 자료, 타임라인, 오디오, 그리고 제약 조건을 포함합니다.

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SCENE CONTEXT 20 seconds, 16:9, cinematic realistic 3D narrative animation, controlled multi-shot editing, English dialogue only. Night outside the ruined Desert View DINER on a post-apocalyptic desert highway. Dark comedy tone inside a serious world: Alin teaches Lisa how to use grenades; Lisa grabs the first grenade too early, throws it without arming it, and a wandering worker zombie picks it up and curiously plays with it. Alin corrects her, throws the second grenade properly, and a real explosion detonates deeper in the parking lot while the two women remain seated and calm in the foreground. They exchange a small smile, and the camera slowly retreats into the empty ruined night. Real skin, hair, fabric, metal, dust, fire, and explosion physics. ACTIVE REFERENCES Image 1: Alin only. Adult woman, exact face, body, platinum long straight hair with bangs, white top, jeans, brown belt, dark boots. Image 2: Lisa only. Adult woman, exact face, body, short blonde hair, orange-brown shearling leather jacket, fitted waist, short skirt, lace-up boots. Name is always Lisa. Jacket must stay orange-brown, never bright red. Image 3: Desert View DINER only. Same building shape, sign, windows, stairs, roofline, and desert roadside space, converted from day to night. Image 4: two identical green grenades only. Image 5: one yellow spherical patrol drone only, with central electronic eye, opening side panels, four mechanical tubes, and bottom hover system. Image 6: nearby zombies only. Worker zombie and tall thin zombie are the main comedy beats; other wanderers expand into varied individuals in the parking lot and road distance. No cloned faces, no organized ranks. LOCATION MAP Fixed geography. Diner is north, parking area south, zombie activity east. Main camera side is southwest looking northeast. In all shared two-shots, Alin stays screen-left and Lisa stays screen-right. They sit side by side on two separate low worn seats in front of the diner, Alin on the west, Lisa on the east, seat centers about 0.8 m apart. Both face generally south, torsos slightly angled toward each other. A campfire burns about 1.5 m in front of them, low and slightly left foreground, never between them. First frame already includes both women, the fire, part of the diner, and the distant zombie area at frame-right background. No empty establishing shot. PROP LOCKS Supply box stays open on Alin's outer left side for the whole scene; grenade two rests inside it at the start. Grenade one starts in Alin's left hand. The drone starts in Alin's right hand. After release, Alin's right hand is free. Lisa reaches first with her left hand, takes grenade one from Alin, then transfers it into her right hand before throwing. Hand-to-hand transfer must be continuous and readable. Both women remain seated the entire film: hips stay on their seats, feet stay planted; only leaning, turning, shoulders, arms, and head movement are allowed. They never stand, never cross the fire, never swap seats. BACKGROUND STAGING A burned sedan in the parking area is the main background landmark. Grenade one lands beside the worker zombie near the camp-facing side of that car. Grenade two lands farther back in the same cluster, behind and slightly offset from that worker zombie. Explosion is clearly separated in depth from the camp. Worker zombie and tall thin zombie are the near comedy figures; dozens of other wanderers stay spread between dead cars, roadside, and distant smoke. They wander irregularly and never rush the camp. Explosion affects only a local group; far wanderers remain active. LIGHTING AND COLOR Cold blue-grey ruin palette with amber campfire warmth. Low saturation, light silver-retention feel, moderate contrast, rich blacks, soft highlight rolloff, subtle film grain. Firelight from below warms hands, jawlines, and lower cheeks. Weak moonlight shapes edges and background. Preserve natural skin tones, Alin's white top, Lisa's orange-brown jacket, and the drone's yellow shell. Drone eye and shield arc are faint cool cyan-white only. Explosion briefly adds warm orange-white backlight and shadows, then the scene returns to normal night exposure. No full-screen overexposure. PERFORMANCE Alin is calm, corrective, dryly amused, never theatrical. Her eyes move first to Lisa, props, then the parking lot. When Lisa interrupts, Alin stops mid-thought instead of fighting for the object. After the failed throw, she suppresses a smile through her nose, then corrects her. Final smile is small, aimed at Lisa. Lisa is eager to prove she already understands. Her body moves before her words: she leans first, reaches first, then speaks. When the first grenade fails, she holds her chin up for half a beat, then presses her lips, looks away briefly, and looks back. During the second attempt she starts to reach again, then stops when Alin gives her a look, sits properly, and watches. After the explosion she blinks, exhales, then smiles at Alin. Worker zombie and tall thin zombie are unintentionally funny only because they behave seriously and slowly, not because they play cartoon comedy. TIMELINE 0.00-2.00 - SHOT 1, LOW TWO-SHOT Low medium-wide near fire height. Both women, fire, diner, and right-background zombie zone visible. Alin lightly tosses the yellow patrol drone upward from her right hand. It rises on a short arc, then activates at the top: bottom thruster catches the drop, side panels open, hover stabilizes. Lisa looks up with it, then back to the grenade in Alin's left hand. No dialogue yet. Fire crackle, soft clothing movement, drone clicks and hover hum. 2.00-3.00 - SHOT 2, DRONE POV Hard cut to the drone eye view, short diagonal overhead scan across the east parking lot. Campfire glow sits lower left, burned sedan and worker zombie upper right. Minimal scan lines, simple tracking boxes, one friendly tag for each seated woman, separate soft tracking boxes for wanderers. Boxes turn faint behind car occlusion and recover after reappearance. One small electronic scan tone only. 3.00-5.60 - SHOT 3, TWO-SHOT WITH THEFT AND THROW Hard cut back to the same side two-shot, Alin left, Lisa right. Alin raises grenade one between them. 03.15-04.10 Alin: "Before you throw, first - " Before she finishes, Lisa already leans in and grabs with her left hand. 04.15-04.60 Lisa: "I got it!" Lisa takes grenade one, shifts it into her right hand, turns slightly outward, and throws it toward the eastern zombie cluster. Alin's left hand remains frozen in demonstration position for half a beat, then lowers. Camera stays still through the hand transfer, then whips gently to the parking zone only after the grenade leaves Lisa's hand. By 05.60 the grenade lands beside the worker zombie's foot near the burned sedan, bounces once, and stops. No explosion. 5.60-8.60 - SHOT 4, ZOMBIE GAG Hard cut to a low close shot near the grenade and worker zombie's boots. He notices it, bends slowly, picks it up with one hand, and the camera tilts up with the object to his chest and face, then stops. He lifts it to his ear, gives it one tiny shake, then pauses to listen. The tall thin zombie leans into frame half a beat later and studies it too. Hold the awkward silence for a beat. The grenade remains clearly unarmed. No one pulls the pin, no one disassembles it, no explosion. Background wanderers continue moving independently. No music here. 8.60-11.80 - SHOT 5, CORRECTION Hard cut to a fixed medium close two-shot. Lisa looks back at Alin, lips pressed. Alin quietly laughs through her nose and takes grenade two from the open supply box with her left hand. Lisa's left hand starts to reach again; Alin lifts her eyes and Lisa immediately pulls her hand back to her lap and sits straighter. 09.45-10.45 Alin: "The pin. The pin!" First clear, second slightly emphasized with restrained amusement. Alin gives one visible pull-ring gesture near her chest; the armed state must read instantly as different from the first grenade. Then she shifts grenade two into her right hand, turns her shoulder outward, and throws it over her own outer shoulder path toward a deeper parking-lot landing spot. Lisa stays seated and watches carefully. 11.80-12.40 - SHOT 6, GRENADE FLIGHT Hard cut to a side-rear follow shot moving with grenade two. The grenade stays readable in one side of frame, with a clear short arc, real spin, and fast background motion blur. No first-person view, no 360 spin. End close to the landing point. 12.40-13.20 - SHOT 7, HIGH OVERHEAD SETUP Hard cut to a high oblique wide shot. Burned sedan re-establishes geography. Grenade two lands on a separate patch of ground behind and slightly offset from the worker zombie. Grenade one is still visibly in the worker zombie's hand; the tall thin zombie is still peering at it. The drone turns toward the new landing point and opens its protection components toward the camp side. Brief silence. No countdown. 13.20-16.20 - SHOT 8, EXPLOSION Hard cut to a low wide shot from the parking edge. Explosion begins exactly from grenade two's ground position: a short orange-white ground flash lights the car underside, zombie backs, and airborne dust; then a compact orange fire tongue rolls upward; dirt, gravel, and fragments spread outward; dark smoke billows upward and drifts left in the established wind. Scale stays local and physically believable: no giant fireball, no car chain reaction, no huge mushroom cloud. Closest zombies are hit first, torso and feet separating from support; farther zombies lose balance half a beat later. The worker zombie is thrown sideways, and grenade one slips free from his fingers on its own separate arc, still never exploding. Keep gore restrained: only limited dark liquid and dust, no dismemberment. At the instant bodies first lose support, enter one brief slow-motion beat, about 0.35 seconds, then return immediately to normal speed as bodies finish their arcs, strike ground, fold, slide, and stop. Dust comes in layers: heavier debris falls first, fine dust hangs and drifts left. At the east side of the camp, the drone projects one thin local cyan-white shield arc from its opened mechanism. A few fragments hit it, creating small ripple points and deflecting away from the seated women. The arc fades quickly after the debris passes; it is never a dome. In deep background, Alin only dips her head slightly from grit; Lisa blinks and pulls her shoulders in, but neither stands up. 16.20-18.50 - SHOT 9, REACTION Hard cut back to the original two-shot. Lisa still carries the after-flinch from the previous shot; she exhales, shoulders loosen, looks at Alin first, then smiles. 16.65-17.70 Lisa: "Got it. Got it!" First one with leftover laugh in the breath, second one lighter and sincere. Alin meets her eyes first, then lets a small smile appear and exhales a short laugh. Their smiles arrive slightly out of sync, not mirrored. No new action, no extra lines. Background smoke keeps rolling; firelight returns to pre-blast level. 18.50-20.00 - SHOT 10, WIDE PULLBACK ENDING Hard cut to a slightly higher same-side wide shot and slowly pull back. Frame already contains the diner, camp, burned sedan, and a broad area of cold dark parking lot. Retreat gently on the same side, never entering the diner. Fire remains visible. Alin and Lisa are still seated in the exact same positions, still looking at each other. Their laughter fades with distance. Explosion smoke and fallen local bodies stay where they landed. Farther wanderers continue moving through smoke, keeping the world alive. The drone still patrols above with its eye scanning. End with small warm fire and vast cold ruin sharing the frame. No black screen, no title, no extra attack. AUDIO Use only these four English lines: Alin: "Before you throw, first - " Lisa: "I got it!" Alin: "The pin. The pin!" Lisa: "Got it. Got it!" Exact speaker ownership only. Natural lip sync for the speaker; listener does not mouth along. No VO, no extra lines. Base layer: desert night wind, fire crackle, distant wandering footsteps, faint throat noises. Very sparse low pulse music is allowed under dialogue, but it drops out from 05.60-08.60 so the joke can breathe. Explosion sound must have a sharp start, low-frequency body, fragment rain, and heavy body-fall layers in correct order. No oversized music sting on the blast. Final seconds leave mostly wind, fire, light metal settling, and fading laughter. POSITIVE CONSTRAINTS Only two living humans: Alin and Lisa. Only one drone. Only two grenades. Only grenade two explodes. Grenade one passes from Alin to Lisa to the worker zombie, then falls free; it never merges with grenade two and never detonates. Seating never changes. Neither woman stands up. No extra weapons, no mechanical gauntlets, no hand-to-hand fight, no heroic landing. Zombie crowd remains present and varied, never vanishes, never forms neat rows, never rushes the camp. Drone does not shoot; it only scans and briefly deflects debris with its own local shield arc. Keep realistic materials, restrained acting, readable physics, no HUD contamination in normal shots, no cartoon expression distortion, no full-screen white blowout, no fake looping fire or smoke, no subtitles, no watermarks, no split screens, no reference-sheet layout, no on-screen title.

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