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리퍼 사쿠가 플라이트 스토리보드

Wikiprompt, 무료 프롬프트 백과사전에서

Nas
기여자NasX출처

2026년 7월 8일

리퍼 사쿠가 플라이트 스토리보드 사이드 전투 시퀀스를 위한 12패널 애니메이션 스토리보드 시트를 만드는 포괄적인 GPT Image 2 프롬프트로, 세부 스타일, 연속성, 레이아웃 규칙을 포함합니다.

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프롬프트 내용저장

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Create a 16:9 minimalist, high-contrast anime-style storyboard sheet image. [SUBJECT] A polished modern-minimal production board for a high-intensity scythe-wielding performance by a Grim Reaper. The sheet should communicate scythe mastery and camera-facing dynamic slashes clearly through camera angle, shot scale, pose, object state, screen direction, and spatial geography. [HEADER] Design an artistic production-board header with scene-aware typography, thin readable rules, clear hierarchy, generous spacing, and restrained graphic treatment outside panel interiors only. The header must contain exactly these two quoted lines: "REAPER SAKUGA FLIGHT" "A dynamic demonstration of scythe combat choreography directly facing the camera" [BOARD STRUCTURE] Use AUTO layout with 12 panels. Use compact panel headers exactly in this format: `P## / shot tag / beat name`. Draw one panel per BEATS entry, preserve P## order, and keep each panel to one clear visual action beat. [VISUAL STYLE] Panel interiors are silent ultra-clean blocking thumbnails: simple open-outline silhouettes, thin medium-light graphite linework, mostly white paper, broad negative space, and only the anchors needed to read pose, object contact, screen direction, and spatial result. Open-outline silhouettes show only outer body-mass and limb contours, with no internal anatomy, face detail, clothing detail, texture, or character-design finish. Graphite linework means outline strokes only; no graphite toning, gray wash, tonal modeling, or shaded fill. Keep all storyboard panel interiors monochrome. Use only non-color sheet-level graphic treatment outside panel interiors. If the final video has colored energy, aura, light, wardrobe, props, creatures, or environment details, describe those storyboard elements with color-neutral shape/function wording and keep all final color and palette wording only in prompt_video.txt. [REFERENCES] Image A: Grim Reaper silhouette, wardrobe block, hair mass, and scythe shape only. [CONTINUITY] Keep natural role identity, character/entity count, prop state, effect origin, screen direction, fixed geography, and start-to-end spatial result consistent across panels. Preserve important carried, dropped, broken, open, blocked, glowing, damaged, wet, marked, or missing states as the same role/object continuing across panels, not as repeated extra copies. Each storyboard panel is one frozen instant: use one pose/state per role/object and avoid before/after wording such as then, after, before, first, next, later, or remains ... then. [COUNT LOCK] Every count-sensitive panel must preserve exactly one Grim Reaper silhouette and one giant scythe as one instance each. Never omit an entity. Never duplicate an entity. The thick ink-like trail and flying bird silhouettes are the same continuing effects originating from the scythe across panels, not extra copies. [TEXT RULES] Visible text: only the two quoted header lines and compact panel headers. Do not render prompt section labels, role names, entity IDs, count-lock text, notes, arrows, callouts, or any other annotations inside panels. [CONSTRAINTS] Avoid logos, watermarks, overlays, extra panels, insets, finished illustration, dense detail, panel color, duplicate/ghost entities, before-after copies, visible role labels, visible entity IDs, and inconsistent counts. Draw one storyboard panel per visual BEAT: BEATS: P01 / low static ready / movement trigger: Low-angle view looking uphill. The lead silhouette stands on the crest, holding a giant scythe. The silhouette draws the blade back, preparing to spin. P02 / canted low sweep / horizontal arc: Canted low-angle shot. The lead silhouette spins 180 degrees, sweeping the scythe in a low horizontal arc. A thick ink-like trail curves in the air behind the blade. P03 / low angle vault / mid-air leap: Low-angle view looking up. The lead silhouette leaps high into the air, body angled downward, scythe held high above. P04 / diagonal air slice / feather trail: Mid-air shot. The lead silhouette slashes downward diagonally. The edges of the thick ink trail begin to feather into small bird silhouettes. P05 / ground sweep pivot / rising wave: Low-angle shot close to the grass. The lead silhouette lands on one knee, sweeping the scythe in a low circle. The ink trail rises like a wave of bird silhouettes. P06 / frontal sprint thrust / advance vector: Frontal view looking forward. The lead silhouette sprints directly toward the camera, thrusting the scythe shaft forward with both hands. P07 / extreme close pass / blade edge: Extreme close-up. The scythe blade tip passes inches from the camera lens. The thick ink trail behind the blade is filled with morphing bird silhouettes. P08 / mid-air vault spin / overhead frame: Low-angle view looking up. The lead silhouette vaults over the scythe shaft, spinning mid-air directly toward the camera. P09 / canted diagonal slice / storm burst: Canted close shot. The lead silhouette delivers a massive downward diagonal slice. A dense cloud of bird silhouettes bursts out along the slash line. P10 / bird's-eye vortex / circular orbit: High-angle bird's-eye view looking straight down. The lead silhouette is centered, spinning on one foot in a 360-degree orbit. A spiral trail of bird silhouettes radiates outward. P11 / vertical launch sweep / skyward flight: Low-angle view looking straight up. The lead silhouette slashes vertically upward. A column of bird silhouettes rises toward the sky. P12 / worm's-eye landing / aftermath pose: Worm's-eye view looking up from the grass. The lead silhouette catches the scythe behind the back, standing in a static landing pose as the bird silhouettes scatter.

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