시네마틱 사무라이 액션 비디오 프롬프트
Wikiprompt, 무료 프롬프트 백과사전에서
시네마틱 사무라이 액션 비디오 프롬프트 15초 분량의 디테일한 시네마틱 사무라이 액션 프롬프트로, 엄격한 정체성 고정, 안무된 전투 시퀀스, 다이내믹한 카메라 무브먼트, 그리고 Seedance 2.5용 네거티브 프롬프트를 포함합니다.
관련 미디어
프롬프트 내용저장
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KAZEMIRU - WILD-WIND NIGHT HUNT - 5 SAMURAI
Duration: 15s | 16:9 | No Music
STYLE:
Ultra-photorealistic REAL LIVE-ACTION, AAA Japanese dark-action cinema, restrained semi-CGI VFX. ARRI ALEXA 65, IMAX, Panavision anamorphic. Nighttime Edo Japan, cold moonlight, warm lanterns, deep shadows, mist, realistic atmosphere.
@Image1 - STRICT IDENTITY LOCK:
Preserve exact male face, facial geometry, white hairstyle, body proportions, torn-white outfit, tattoo, accessories and identity. Exactly ONE male Kazemiru, TWO real metal swords, FIVE adult samurai. Kazemiru ALWAYS remains a photorealistic real human male.
COMBAT:
Wild, aggressive, acrobatic anime-inspired dual-sword choreography translated into live action. BURST → CROSS-SLASH → PIVOT → REVERSE CUT → WEAVE → DOUBLE SLASH → RE-BURST. Both swords remain physical and clearly visible. ZERO idle, posing, waiting or neutral resets.
SUPERSONIC WIND:
Kazemiru physically crosses every distance; NO teleportation. Each short-range burst creates restrained emerald-green wind trails, subtle particles, air distortion, dust, leaves, bending lantern flames and realistic clothing reaction.
LOCATION:
Edo castle district at night: broad dirt road, wooden houses, stone walls, gates, tiled roofs, lanterns and trees. Five samurai surround Kazemiru.
CAMERA:
Strong 25–35° Dutch angle. Camera is always moving and intentionally slower than Kazemiru. Kazemiru moves first → camera reacts 0.1–0.3s late → whip-pan → overshoots → corrects → reacquires at contact. Use rear OTS, 3/4 tracking, aggressive side tracking and low-angle pursuit. NEVER static, floating or robotic.
00:00–00:03 - #1:
Five samurai rush from different directions. Kazemiru bursts forward, air blast throws dust and leaves. Camera loses him, whip-pans, reacquires. He reaches #1 and delivers a brutal dual-sword CROSS-SLASH. Clear contact. #1 collapses. No blood/gore.
00:03–00:06 - #2:
#2 attacks. Kazemiru weaves beneath the blade, redirects it with one sword and reverse-slashes with the second. Clear contact. He plants one foot on a stone wall and explosively pushes off. Wind and dust erupt. Camera overshoots toward #3.
00:06–00:09 - #3:
Kazemiru flies into frame. Camera catches him mid-air. Real human body twists through a descending dual-blade attack. Both swords remain readable. Clear contact. He lands low and instantly bursts again.
00:09–00:12 - #4:
Low Dutch tracking above dirt. #4 charges. Kazemiru weaves past by centimeters, pivots and performs two distinct reverse-slashes. Clear contact. Pressure wave throws dirt outward. Camera loses him and violently reacquires.
00:12–00:15 - #5:
#5 searches desperately. Emerald wind crosses background. Kazemiru bursts from the side. He ducks the sword, rotates upward, redirects the weapon with blade one, then executes an opposite-direction CROSS-SLASH with blade two. Clear contact. #5 collapses. Kazemiru decelerates several steps away. Camera reacquires from rear 3/4. He looks toward more samurai entering the distant gate. Battle continues at 15s.
AUDIO:
Realistic sword clashes, compressed-air bursts, footsteps, dirt impacts, wind, clothing, lantern flames and Edo ambience. NO dialogue. NO music.
NEGATIVE:
female Kazemiru, feminine body, altered face, duplicate character, duplicate/missing swords, teleportation, clones, CGI human, anime rendering, plastic skin, static camera, robotic tracking, slow combat, floating, random contacts, missed attacks, meaningless spinning, giant green aura, neon VFX, blood, gore, wounds, subtitles, logos, watermark.
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