9:16 세로형 무협 부유세계 캐릭터 일러스트 프롬프트
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9:16 세로형 무협 부유세계 캐릭터 일러스트 프롬프트 9:16 세로형 무협 부유세계 캐릭터 일러스트 제작을 위한 상세 프롬프트로, 전통 목판화 미학, 역동적인 구도, 그리고 특정 회피 목록을 포함한다.
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Create a 9:16 vertical oriental martial arts ukiyo-e character painting. Redesign the character based on [人物] without referencing any film actor's face or specific film styling.
The character is performing [核心动作], using exaggerated perspective, strong torsion, and dramatic dynamic cropping so that the body, robes, hair, and [视觉锚点] together form a clear overall silhouette and strong sense of motion. The character occupies about 75%–85% of the frame, with parts naturally extending beyond the edges, and remains instantly recognizable in thumbnail view.
Use traditional warrior-painting and woodblock multi-color printing visual language: bold black carving outlines with clear thickness variation, flat large color blocks, exaggerated human proportions, and antique print-style spatial compression. Use [主色调] as the dominant color scheme, with rich, stable, and complete colors - avoid modern gradients, CG highlights, and game concept art textures.
The composition must include at least one strong visual anchor and one clear hard axis or large curve, such as a weapon, arm, hair bundle, robe, silk thread, dharma wheel, or serpent body. All elements must have clear direction and connective relationships - no random stacking.
Keep the background low-density, dominated by warm ivory rice-paper surface, with only minimal rocks, dead trees, distant mountains, clouds, or environmental hints. Leave large areas of negative space so the character remains the absolute focal point.
Add traditional vertical inscription labels, small colophons, and 1–2 vermilion seals along the edges of the frame, with [题签文字] naturally integrated into the antique painting border - no modern headlines, numbering, or UI decorations.
The overall tone should carry martial arts, grotesque, strong action, and antique print tension while maintaining character recognizability. Each character should form a distinct visual motif based on their own martial arts style, weapon, hairstyle, costume, and movement, but the entire set must maintain the same paper, linework, color registration, inscription labels, and print texture.
Avoid: film actor faces, modern costume photography, xianxia mobile game character art, anime faces, 3D rendering, photographic texture, standard standing poses, modern metallic highlights, neon effects, magical glow effects, complex backgrounds, heavily aged yellow stains, random noise, modern typography, watermarks, and numbering.
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