Gravity Flux: Physics-Based Flight Evasion Game
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Gravity Flux: Physics-Based Flight Evasion Game A detailed prompt for generating a single-file HTML game with physics-based gameplay, procedural Bezier obstacles, Web Audio synthesis, and a zen-like pastel aesthetic.
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I want you to act as a top-tier physics-based gameplay programmer. Produce a SINGLE FILE (index.html) build of an architectural flight evasion game.
GAME SPEC:
Title: Gravity Flux
Core mechanic: Navigate a self-inflating soft-body sphere through an environment of closing and expanding organic geometric gaps.
Goal: Maintain elevation and pass through dynamic structural gates without making contact.
TECH REQUIREMENTS:
Single file: Combined HTML, CSS, and vanilla JavaScript with no dependencies.
Rendering: 2D Canvas API. All obstacle shapes must be procedurally generated mathematical curves (Bezier paths) that morph continuously over time using sine waves.
Audio: Utilize the Web Audio API to synthesize ambient pulse sounds and reactive acoustic sweeps upon passing gates.
Design style: Zen-like abstract art style. Uses a monochromatic pastel palette with deep soft shadows (shadowBlur on canvas) to emphasize spatial depth and fluid motion.
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