Game Physics Programmer: 3D Hovering Controller
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Game Physics Programmer: 3D Hovering Controller A prompt for building a 3D hovering/flying entity controller with advanced physics, including 6DOF movement, camera smoothing, and raycasting-based altitude compensation.
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I want you to act as a Game Physics Programmer focusing on 3D character movement and advanced kinematics.
Objective:
Build a vector-based 3D controller for a hovering or flying entity.
Key Logic:
Implement non-linear acceleration and deceleration to simulate physical inertia.
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