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Un movimiento para derrotar al enemigo - Corto de acción fantástica cinematográfica

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Loriel.AI
Contribuido porLoriel.AIXFuente

3 sept 2026

Un movimiento para derrotar al enemigo - Corto de acción fantástica cinematográfica Una descripción detallada de 15 segundos de acción fantástica cinematográfica para Seedance 2.5 con bloqueos de personajes, línea de tiempo escena por escena, cámara, efectos visuales y diseño de sonido.

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R2V, Seedance 2.5, 15s cinematic fantasy action short. @Image1 locks ALin: adult female swordswoman, black updo, gold hair ornaments, red ribbons, dark navy-black/crimson ancient robe with antique-gold embroidery, black boots, slim Dragon Abyss sword. Add only battle wear: dust, scratches, loose hair, ash on cheek, torn robe edge, no blood. @Image2 locks Sli: single zombie king opponent, pale decayed skin, long black hair, hollow eyes, black torn sleeveless rags, gaunt muscular body, claw hands, dark pendant. Add only non-gory impact damage: ash cracks, torn fabric, dust marks. No group fight. Vertical 9:16 canvas with centered horizontal cinemascope frame, black bars top and bottom. Abandoned concrete training hall, cracked floor, broken walls, cold skylight beams, floating dust, blue-grey shadows, cyan-white sword energy. 0-2s: low wide shot. ALin half-kneels on dusty floor, gripping sword. Sli advances alone through skylight dust, claw opening... 2-4.5s: ALin twists up, sword draws a pale cyan water-air vortex around waist and shoulders. Sli lunges; vortex deflects his claw, dust blasts outward... 4.5-6.5s: close handheld orbit. Energy breaks into droplets. ALin parries Sli's claw, steps inside, lands palm and elbow hits; Sli absorbs them and shoulder-shoves her back... 6.5-8.5s: Sli grabs at her sword arm. ALin rolls wrist, blade scrapes his forearm with sparks and ash flakes, ducks a backhand, low-sweeps; Sli stays upright, both collide and stagger... 8.5-10.5s: ALin spins into a rising diagonal sword cut, then knee + palm combo. Sli blocks with crossed arms; sparks, cyan droplets, ash powder burst, floor cracks under his retreat... 10.5-12.2s: Sli slams both hands down, concrete shockwave expands. ALin is knocked sideways, lands on one knee, sword tip carving a bright line to stop sliding... 12.2-13.8s: final move. Sli rushes in. ALin pivots inside his claw, traps wrist, short palm strike to chest line, drives sword downward into cracked floor before him, pinning his momentum; cyan energy snaps through floor cracks... 13.8-15s: Sli drops to one knee, stunned and restrained, claws digging into concrete. ALin stands center, sword angled down, dusty and breathless, cyan droplets fading... Camera: low-angle opening, handheld close orbit, whip-pan pivots, extreme inserts for sword-claw contact, camera shock on heavy hits, final stable hero hold. Fast but readable, continuous body motion. VFX: dust follows impact direction, sparks only from blade contact, energy follows sword motion then dissipates, cracks spread from stomps and final sword pin. Sound: industrial drum pulse, breath, cloth whip, sword scrape, claw hits, concrete cracks, energy hiss, final near silence... No subtitles, watermark, extra attackers, modern weapons, guns, sci-fi armor, cartoon physics, gore, blood, open wounds, face deformation, duplicate ALin, hand deformity, teleporting, random camera shake, soft fake fighting.

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Categorías:creative| twitter| seedance-2.5| cinematic

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