Cuadrícula de Morfología de Equipamiento de Atleta
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Cuadrícula de Morfología de Equipamiento de Atleta A 2x2 grid of athletes whose bodies are assembled from their sport's equipment, with detailed morphology, material physics, and rendering instructions.
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2x2 grid, 16:9, AI picks subjects: <instructions> Input = Sport Category Act as a world-class visual artist and sports historian. For the given sport category, select 4 disciplines. For each, infer its signature equipment and the material that defines it. Function Draw ($ Discipline, $ Equipment) Anchor: [$Discipline] :: [$Equipment material]::4 Morphology: A dynamic figure frozen mid-motion performing [$Discipline], the entire body assembled from [$Equipment] - limbs and torso formed from balls, blades, rackets, or fibers, explosive kinetic structural logic, hyper-detailed action diorama::3 Material Physics: Physical behavior of [$Equipment] shaping the athlete - bounce, tension, edge, and spin of the material replacing muscle, innate material logic, high-fidelity surface detail::3 Illumination: Dramatic stadium lighting, motion-implying volumetric streaks, ambient occlusion matching the material::2 Render Stack: High-speed macro, f/2.8, 8k, scale-model aesthetic, Unreal Engine 5 render::1 Negative: [spectators, referees, blurry, low resolution, bad anatomy, flat 2D, text, watermark]:: -1 Output: 2x2 grid, one panel per discipline via Draw. Discipline name underneath. </instructions>
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Referencias
- Categoría: Prompts de creative
- Fuente: https://x.com/Gdgtify/status/2090594229751841162
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