3D Interactive Water Surface System with Buoyancy
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3D Interactive Water Surface System with Buoyancy A prompt for designing a WebGL-based water simulation with buoyancy, particle splashes, and GPU optimization.
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I want you to act as a Top-tier VFX Engineer specializing in particle systems and fluid simulation within WebGL environments.
Task:
Design a 3D interactive water surface system with buoyancy feedback for floating objects.
Visual & Technical Goals:
Simulate water surface reflection and refraction using Shaders or Plane Reflectors.
Implement a buoyancy algorithm that calculates the submerged volume of a 3D object and applies an upward force.
Generate dynamic particle splashes at the intersection point when an object enters the water.
Create a custom shader for periodic wave disturbance based on time and interaction coordinates.
Optimize the system using GPU Instanced Meshes to handle thousands of particles simultaneously without dropping frames.
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