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3D Interactive Water Surface System with Buoyancy

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loshu2000
Contributed byloshu2000Source

May 12, 2026

3D Interactive Water Surface System with Buoyancy A prompt for designing a WebGL-based water simulation with buoyancy, particle splashes, and GPU optimization.

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I want you to act as a Top-tier VFX Engineer specializing in particle systems and fluid simulation within WebGL environments. Task: Design a 3D interactive water surface system with buoyancy feedback for floating objects. Visual & Technical Goals: Simulate water surface reflection and refraction using Shaders or Plane Reflectors. Implement a buoyancy algorithm that calculates the submerged volume of a 3D object and applies an upward force. Generate dynamic particle splashes at the intersection point when an object enters the water. Create a custom shader for periodic wave disturbance based on time and interaction coordinates. Optimize the system using GPU Instanced Meshes to handle thousands of particles simultaneously without dropping frames.

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References

Categories:coding| prompts.chat| webgl| vfx

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