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15-Second Character Reveal Trailer for Candy

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Glitter Gal
Contributed byGlitter GalXSource

Aug 19, 2026

15-Second Character Reveal Trailer for Candy A detailed video generation prompt for a 15-second character reveal trailer with 13 precisely timed cuts, synced to a song, featuring a specific character design and visual style.

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Create a 15-second character reveal trailer for @ Image1, 16:9, 24fps, exactly 13 distinct cuts. Use the attached song @ Audio1 as the exact audio reference. Sync the editing, typography hits, camera impacts, smoke bursts, prop movement, and Candy's visible lip-sync to the real beat, vocals, and drops of the song. Do not add a second song. Only subtle supporting SFX under the track: clicks, whooshes, sign flips, powder bursts, falling letters, lever clacks, and impact hits. If the song ends slightly before 15s, hold the final identity image to 15.00s. Candy must keep her exact reference design throughout: same face, proportions, pink curls, goggles, headphones, outfit, weapon, accessories, colors, materials, and attitude. Never redesign her. She is playful, cocky, cute, and slightly unhinged. Visual direction: AAA anime game intro x candy-store fashion commercial x destructive pop-punk toy ad. Tactile dimensional world, not sterile UI. Use giant physical typography, inflated letters, marquee signs, flip signs, stickers, polka dots, chrome hardware, foam props, pink smoke, confetti, glossy plastic, cream studio backdrops, black accents, and metallic gold. Palette: bubblegum pink, cherry red, cream, black, white, metallic gold. CUT 01 | 0.00–0.48 On first “click,” extreme macro of Candy slamming a huge glossy pink button. Hard camera jolt, lights flash on. CUT 02 | 0.48–0.95 On second “click,” another button slam from a new angle. Mechanical shutters snap open and a flip-counter reveals CANDY. CUT 03 | 0.95–2.35 “Tune me in.” Fisheye floor-level shot. Candy drops into frame close to lens, crouches, looks down at camera, lip-syncs “tune me in,” taps her headphones, and the entire set powers on. Sneaker wipes frame. CUT 04 | 2.35–3.75 “Pink sky, black grin.” Rotating stage room split into pink and black halves. Pink sky-like ceiling opens above. Candy turns with a mischievous grin. A giant black crescent rotates behind her like a graphic smile. CUT 05 | 3.75–5.20 “Goggles down, blade flashing white.” Extreme close-up as Candy pulls her goggles down. Her weapon flashes through frame, creating a bright white diagonal wipe. No combat, only stylish choreography. CUT 06 | 5.20–6.60 “Gold on black.” She walks through a narrow black corridor with reflective gold floor. Giant gold letters rise around her feet. Each step slams a letter down. On “black,” the lights cut for one beat, leaving only silhouette and gold highlights. CUT 07 | 6.60–7.92 “I own the night.” Camera races backward as she walks forward, relaxed and dominant, lip-syncing the line. A huge moon-like sign descends behind her; she shoves it aside. The whole set rotates 90 degrees at the end. CUT 08 | 7.92–8.86 “Pretty little problem.” Overhead shot: Candy lies across a spinning polka-dot target. Inflated words PRETTY / LITTLE / PROBLEM appear one by one on the lyric. She gives an innocent look; on “problem,” all the words pop. CUT 09 | 8.86–9.78 “Big bright boom.” Crash zoom. Candy catches her weapon. On “big,” camera widens. On “bright,” a white flash charges. On “boom,” she fires upward at a hanging sign, triggering an explosion of pink powder, stars, paper strips, and black confetti. The broken sign reveals BOOM. CUT 10 | 9.78–11.18 “Pink smoke dancing.” She walks through dense pink smoke while camera orbits fast around her. Smoke curtains repeatedly hide and reveal her. Practical lights snap on with the beat as she moves confidently through the haze. CUT 11 | 11.18–12.12 “Through the room.” Pull wide to reveal the full theatrical set: rotating walls, polka-dot columns, sculptural words, giant props. Candy gestures outward and the pink smoke surges through the room, knocking huge letters over like dominoes. CUT 12 | 12.12–13.10 “Click, click.” Main hero setup. Candy steps onto a circular stage. First click: she flips her weapon onto her shoulder. Second click: she tilts her goggles up to reveal her eyes. Camera rises rapidly from boots to face. Around her, signs light up: PINK CURLS / BIG GUN / CRAZY FUN. CUT 13 | 13.10–15.00 Final “boom.” Candy stomps down. A huge circular shockwave blasts out: polka-dot rings, powder, wind, streamers, flying foam letters, shattered signs. Debris clears into a clean cream studio card with giant physical letters reading CANDY. She sits casually across the letters, weapon beside her, one leg swinging. A small flip sign changes from SWEET to ABSOLUTELY NOT. Hold to the end with a tiny final glance to camera. Editing: aggressive and musical. Hard cuts, crash zooms, whip transitions, rotating sets, foreground object wipes, practical sign flips, impact shake on major beats, and strong rhythmic visual punctuation. Every cut must feel compositionally different. Typography must remain readable before Candy overlaps or destroys it. The world should feel tactile and expensive, like a commercial set she hijacks and wrecks. No cyberpunk HUD, no sterile flat graphic-design trailer, no random costume changes, no alternate hairstyles, no duplicated Candy, no extra limbs, no opponent, no combat scene, no fire, no unreadable text. Premium AAA anime game quality, stylish, explosive, cheeky, and highly synchronized to the song. Exactly 13 cuts.

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Categories:creative| twitter| video-generation| character-reveal

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