Seedance 2.5 : Tragédie mère-fille zombie de 30 secondes dans la période Joseon
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Seedance 2.5 : Tragédie mère-fille zombie de 30 secondes dans la période Joseon Un prompt vidéo cinématique hyper-détaillé de 30 secondes pour Seedance 2.5, dirigeant une tragédie zombie de l'ère Joseon entre une mère et sa fille de 6 ans, avec une cohérence stricte des personnages, une chorégraphie de caméra et des battements émotionnels.
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Seedance 2.5 - 30秒 / 朝鲜僵尸母女悲剧
Generate a 30-second, 16:9 horizontal, native 4K, 24fps, hyper-realistic live-action cinematic Joseon-era zombie tragedy short film. The overall look must be like a high-budget Korean historical zombie TV drama shot on set - no game CG feel, no animation feel, no AI plastic skin. Maintain a sad, oppressive, suffocating emotion from start to finish. No BGM, only real diegetic sounds.
【Asset Binding】
Use only 2 character reference images.
image1 = Mother is the sole and highest-priority character reference. Strictly maintain image1's recognizable facial identity, facial feature proportions, skin tone base, body proportions, actual hair color, hairstyle, bangs, hairline, hair ornaments, white hanbok structure, shoes, and all visible details. Do not redesign the character, do not arbitrarily change hair color, hair ornaments, or clothing.
The mother is the same person, same face, same white hanbok in both reality and memory. Reality: pale face, clear tear tracks, slightly disheveled hair strands, slight dust and dirt on cuffs and skirt hem. Memory: same person, same clothing and hairstyle, but clean clothes, natural color restored to face, soft expression. Before 25 seconds, no change to mother's identity or appearance is allowed; only after 25 seconds may infection gradually appear.
image2 = Daughter is the sole and highest-priority character reference. She is a 6-year-old Korean girl. Strictly maintain image2's facial identity, round face, child proportions, eyes, nose, mouth, skin tone base, hairstyle, twin braids, all visible hair ornaments, colorful striped hanbok top, red skirt, white socks and shoes, and overall child body shape. The daughter must always be recognizable as the same child. Memory state = image2's healthy live-action state. Reality state = the same image2 girl's zombie state after infection, changing only physical condition, not face shape, age, clothing design, or identity.
【Zombie Daughter Setting in Reality】
She must be clearly identifiable as infected at a glance, obviously not a normal living child, yet still retaining the identity and tragic sense of "the same daughter." Skin shows a distinctly bloodless pale gray-blue tone, like a waxy complexion drained of color by night air; lip color almost completely faded, slightly dry; faint dull gray under the eyes; clearer but not exaggerated dark blue-black fine veins visible on face and sides of neck; eyeballs cloudy and whitish, pupils losing clear focus like looking through a fog, blinking very rarely; hollow expression, no emotional feedback of a normal child; jaw and mouth corners slightly slack, lips may be slightly parted, but do not open mouth wide, no bared teeth; head may tilt slightly, neck stability somewhat poor; one side of the twin braids slightly loose, stray hairs messily clinging to the face; the colorful striped hanbok and red skirt have more visible dirt, water stains, and old grime, with slight wear on cuffs and hem, but the clothing remains overall intact and clearly recognizable. Absolutely no blood, rotting flesh, exaggerated wounds, broken bones, or monstrous facial features.
【Core Visual Anchor】
The most important visual action of the entire film is "the daughter opening her arms." Reality: zombie daughter opens her arms, staggering and chasing toward the mother. Memory: healthy daughter, in the exact same position, same body size, same composition, same open-arm pose, happily runs toward the mother for a hug. During the 6-7 second transition, the daughter's body position, arm angle, and screen proportions must absolutely not change; the memory transition "zombie daughter → healthy daughter" must be completed through a seamless match dissolve, not a cut.
【Environment】
Reality: blue hour after the sun has fully set. A Joseon-era market ruin ransacked by a zombie horde. Wet muddy path, collapsed wooden stalls, overturned wooden tables, broken pottery, scattered grain, fallen wooden back carriers, torn cloth awnings, extinguished paper lanterns swaying in the wind. No other people or zombies. Light source is only the remaining cold gray-blue natural light from the sky. Extremely realistic physical textures of mud, fabric, and wood.
Memory: the same location in its past complete and bustling state. Warm golden evening sunlight. Background stalls, lanterns, and passersby appear only as deep-field warm bokeh, background figures unrecognizable in face, not approaching the camera.
【Camera Principles】
Cinematic long takes as the main approach, using backward tracking, camera arc, rack focus, overlay dissolve, double exposure overlap, handheld low-angle side tracking, final slow push-in. The entire film may have only 2 true cuts: one hard cut at 11 seconds, one cut at 20 seconds. No additional cuts beyond these. The 6-7 second and 14-16 second transitions must be done through in-frame dissolve/overlap, not cuts.
【0-4 Seconds】
Backward tracking. The mother grips her white skirt hem and runs at full speed on the wet muddy path, her tear-soaked face positioned at the upper-right third point of the frame. Eyes wide open, but not action-movie terror - it is a state already collapsed into near-breakdown from crying. Rapid breathing, trembling lips, tears streaming down her cheeks. In the left-rear deep background, out of focus, a small girl's figure staggers in pursuit. The two maintain a distance of about 6-7 steps, not closing quickly. Sound: <mother's rapid heavy running footsteps> <child's small dragging footsteps> <mother's sobbing heavy breaths>
【4-6 Seconds】
Maintain the same long take. The mother suddenly looks back mid-run, the camera naturally arcs from behind her shoulder to her line of sight. The zombie daughter appears at the left third point. She has her arms open, but not in the rhythm of a normal running hug - it is a chasing posture with clear abnormality: shoulders slightly thrust forward, arms stiffly held open, head slightly tilted, knees and steps poorly controlled, small feet occasionally dragging across the wet mud, body swaying with small irregular left-right movements. She seems to still be mimicking the motion of "pouncing toward mom," yet has lost the coordination of the living. Rack focus: focus shifts rapidly from the mother's wet eyes to the daughter's open arms. The mother's steps gradually slow. This is not from fear - it is because she recognizes the gesture, her expression shifting from panic to a momentary blankness, heartache, and awakened memory. Sound: <child's toes dragging through wet mud with a rustling sound> <thin, dry, breath-friction-like low moan> <mother's suppressed sobbing breaths>
【6-7 Seconds】
1-second seamless overlay match dissolve. Strictly lock on the daughter: same position, same size, same open-arm pose. Gradually changes occur on her: dust fades away, clothes return to clean and vivid, gray-blue skin restores healthy color, cloudy eyes regain brightness, messy hair returns to neatness, the cold gray-blue ruin gradually melts into a warm golden afternoon of the intact market. No change to pose or recomposition is allowed.
【7-11 Seconds - Memory】
Warm golden afternoon. The healthy image2 daughter maintains the same open-arm pose from before, then happily runs toward the mother. Real 6-year-old stride, small vertical bobbing, natural laughter. The daughter smiles brightly and calls out: "엄마~~ 같이 가~~" The mother turns back to see her, finally showing a gentle smile. The mother crouches low and opens her arms to catch the child. Final frame before 11 seconds: mother and daughter at left and right third points respectively, the child about to leap into the mother's embrace. Sound: <warm and distant market crowd noise> <child's natural laughter>
【11-14 Seconds】
At 11 seconds, instant hard cut back to reality. Cold gray-blue ruin, the same street. As the zombie daughter continues forward, one foot catches on the crossbar of a wooden back carrier lying on the muddy ground. She does not fall like a normal child naturally protecting herself with her hands - instead, due to abnormal coordination, she lurches forward with slight dullness, her small body pitching face-first onto the wet mud. After landing, there is a brief half-beat pause, then she struggles again with unnatural rhythm. Do not exaggerate the throw; it must match the weight and inertia of a 6-year-old child. <low thud of small body hitting the mud> The mother ahead stops abruptly. She is still panting heavily, then turns around very slowly, her gaze fixed dead on the fallen daughter.
【14-16 Seconds】
Close-up of the daughter in reality. She lies face-down on the mud, her limbs struggling in a rhythm not quite like a normal injured child - it carries post-infection stiffness and sluggishness. Her small hands claw at the wet mud with a slightly mechanical repetitive motion, and from her throat comes a thin, hoarse, breath-friction-like low moan rather than a full cry. Then, without a cut: a semi-transparent double-exposure memory overlap appears over the reality frame. In the same position, same body posture, the healthy daughter appears on the golden muddy ground of the past. She falls like an ordinary 6-year-old, clutching her knees, face scrunching up, suddenly crying out: "엄마!!!" The real zombie girl and the past crying girl overlap for about 2 seconds. In the mother's eyes, these two children are the same daughter. Then the memory image naturally fades, leaving only reality.
【16-19 Seconds】
Close-up of the mother's face. She tries to hold it in, does not scream immediately. Lips tremble violently, jaw clenches, an obvious swallow at the throat, breathing spiraling out of control, tears welling up again. Then emotion finally breaks through her sanity. The mother abruptly turns and runs back toward her daughter in the opposite direction from which she had fled. Handheld low-angle side tracking follows her running back 3-4 steps, white skirt hem sweeping quickly across the frame. This is the first time in the entire story: the mother actively runs toward her daughter.
【19-20 Seconds】
The mother reaches the child, nearly sliding onto her knees on the wet mud. Both hands reach out, scooping up the prone daughter entirely, pressing her tightly into her own chest.
【20-25 Seconds】
At 20 seconds, the second and final cut. Side-angle medium close-up two-shot. The mother kneels on the mud holding the daughter, the daughter's face fully buried against the mother's shoulder and chest, mouth not clearly visible, mother's face at the right third point. Only here, for the first time in the entire film, is a full explosive cry allowed. The mother holds extremely tight, shoulders heaving violently, voice completely broken, crying out: "미안해!! 엄마가 혼자 두고 가서 미안해..!!" Not stage acting - it must be like a mother who truly believes she abandoned her child finally collapsing. After being held, the daughter does not hug back like a normal child. She only instinctively buries her face into the mother's shoulder and neck, movements slow, stubborn, with a slightly inhuman persistence. She offers no comfort, no attachment response - only the infected instinct to press close and bite. The frame does not show teeth, does not show wounds, does not show blood. Only: <short, muffled biting sound> The mother's body suddenly jerks once violently, her breath stops for half a beat with a "칙 -" sound. She knows what has happened, but absolutely does not let go. After a pause of less than a second, her arms instead tighten further, pulling the daughter deeper into her embrace. This is the most important performance beat of the entire segment.
【25-30 Seconds】
Maintain the same shot, no cuts. Very slow push-in. The mother's explosive crying gradually weakens into intermittent low sobs. The infection must be slow, subtle, and realistic: first the neck loses color, then the back of the hand gradually turns pale gray-blue, faint dark blue-black veins appear under the skin, the eyes' focus gradually becomes cloudy, eyelids slowly droop lower. No rapid face change, no monsterization, no zombie effect outburst. The mother still holds the child. Her hand, which had been gently patting the daughter's back, moves slower and slower. One pat, a pause, another, then nearly stops. The final frame slowly pushes in: the mother's now-gray hand still tightly gripping the colorful striped hanbok fabric on the daughter's back. Then pull back slightly for the visual relationship: in the center of the cold gray-blue ruined market, mother and daughter still embrace each other as a small two-person silhouette. Sound remains only: <cold wind> <torn cloth awning lightly flapping> <mother's faint breathing gradually fading> End directly.
【Performance Requirements】
Except for 20-25 seconds, use restrained Korean TV-drama-style acting throughout, conveying sadness primarily through eyes, breathing, lip trembles, swallowing, shoulder movements, and brief blankness. No premature wailing from 0-19 seconds. True emotional outburst only at 20-25 seconds, then gradually quiet again after 25 seconds.
【Strict Consistency】
Throughout the entire film, the only foreground characters are the mother and daughter. The reality ruin must absolutely not feature a third person, other zombies, corpses, or passersby. The mother strictly follows image1 throughout, the daughter strictly follows image2 throughout. Reality and memory must not generate two different versions of the same face. Daughter: memory = healthy state, reality = zombie state, never suddenly reverting to human in reality, nor appearing as zombie in memory. During the 6-7 second transition, the daughter's open arms, body position, and composition must be completely locked. The same daughter's outfit must carry through both worlds, changing only in cleanliness and condition. The mother shows no infection changes until after 25 seconds.
【Prohibitions】
No BGM, no subtitles, no on-screen text, no logo, no watermark, no additional dialogue, no narration, no extra characters, no extra zombies, no blood, no open wounds, no rot, no bite close-ups, no severed limbs, no monster transformation, no cheap zombie makeup, no animation feel, no game CG, no AI plastic skin, no sudden face changes, no random hairstyle or clothing variation, no slow-motion action sequences, no additional cuts beyond 11 seconds and 20 seconds.
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Références
- Catégorie: Prompts creative
- Source: https://x.com/pyona_ai/status/2090085356335222895
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