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Seven Sins Cinematic Game UI Montage Video Prompt

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K艒da
Contributed byK艒daXSource

Aug 20, 2026

Seven Sins Cinematic Game UI Montage Video Prompt A prompt for creating a 15-second cinematic video montage of seven characters representing the seven deadly sins, with static camera and animated UI elements in a premium cyberpunk style.

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馃寪
Create a 15-second cinematic game UI montage using the reference image @[image] as the visual authority. Show all seven sins clearly in order, with exactly one character per scene: PRIDE, GREED, LUST, ENVY, GLUTTONY, WRATH, SLOTH. Keep the camera completely static throughout. No pans, zooms, pushes, tilts, shake or reframing. All energy comes from character posing, subtle micro-movements and animated UI elements. Preserve the dark premium cyberpunk HUD style, oversized brush titles, thin tech borders, telemetry, scan lines, counters, geometric markers and neon accent colors. Use seven clean hard-cut scene beats of roughly equal duration. In each scene, the character should hold a stylish hero pose with slight movement, as if posing for a premium character-select screen. PRIDE: character right, title left. Proud upright pose, slight chin lift, subtle eye movement, gold reticle pulse, crown geometry, vertical light bars. GREED: character left, title right. Calculating pose with hand near face, slight finger motion, rising asset counters, chart bars, percentage indicators. LUST: character right, title left. Elegant over-shoulder pose, subtle breathing and gaze shift, heartbeat waveform, rotating magenta rings, soft luminous pulses. ENVY: character left, title right. Sharp three-quarter pose, tense expression, ocular tracking, blinking iris, comparison bars and green readout jitter. GLUTTONY: character right, title left. Heavy imposing pose, slow breathing, pulsing feeding interface, rising orange capacity gauge, circular consumption meters and waveform. WRATH: character left, title right. Aggressive forward-facing pose, slight jaw clench, tension spikes, warning flashes, hazard symbols and red alert flicker. SLOTH: character right, title left. Relaxed slouched pose, slow breathing, lazy blink, low-power indicators, slow waveform and softly fading blue-violet UI glow. Hold this final scene until the end. Keep character animation restrained but let each one feel posed and presentational. No walking, large pose changes, morphing or duplicated characters. Keep titles fixed and clearly readable. Use fast HUD-based transitions between scenes without moving the camera. The result should feel like seven premium AAA character-select screens activating one after another, with clean stylized 3D characters, stronger posing, sophisticated UI motion and strong visual consistency.

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Categories:creative| twitter| video-generation| cinematic

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