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시네마틱 3D 호빗톤 재현 프롬프트

Wikiprompt, 무료 프롬프트 백과사전에서

Alex Prompter

2026년 8월 3일

시네마틱 3D 호빗톤 재현 프롬프트 Three.js를 사용하여 스타일화된 로우폴리 3D 호빗톤 환경을 구축하기 위한 종합적인 프롬프트로, 시각적 요소, 컨트롤, 성능에 대한 세부 요구 사항을 포함합니다.

프롬프트 내용저장

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Build the first working version of a cinematic interactive D recreation of Hobbiton from The Lord of the Rings. . This is an unofficial fan-made technical and visual experiment intended for a model-comparison video. Do not use downloaded movie footage, film audio, official logos, copyrighted character models, or proprietary D assets. Create the environment procedurally from code and simple original geometry. . Use: - Vite - TypeScript - Three.js - A clean modular project structure - A single-page full-screen web experience - No backend. Create a beautiful stylized low-poly version of Hobbiton that is immediately recognizable as the Shire. The environment must contain: - Large rolling green hills - A prominent Bag End-inspired home built into the main hill - Several additional hobbit holes with round doors and windows - Winding dirt paths connecting the homes - Small wooden fences - Vegetable gardensand flower beds - A large Party Tree - A small pond - A stone bridge - A distant village area - Mountains and atmospheric landscapein the distance - Chimney smoke - Moving grass, leavesand clouds - Warm late-afternoon sunlight - Soft shadows, atmospheric fogand cinematic depth. Do not build a generic medieval village. The landscape, architecture and composition must clearly evoke Hobbitonand the Shire. Controls: - WASD movement - Mouse-look camera - Shift to move faster - An optional automatic cinematic-tour button - A button to return tothe starting viewpoint - A minimal interface that can be hidden for screen recording. Performance: - Target smooth performancein a normal desktop browser - Use instancingfor repeated grass, flowers, treesand fences - Avoid huge texturesand external model downloads - Generate geometryand materials locally - Include a loading screen - Handle window resizing - Show a helpful message if WebGL is unavailable. Before writing code:1. Create a concise implementation plan.2. Decide how the terrain, hobbit homes, vegetationand cinematic lighting will be generated.3. Then build the project. After implementation:1. Install all dependencies.2. Run the development server.3. Inspect the resultin the browser.4. Fix visible errorsand runtime warnings.5. Confirm that the scene loadsand the controls work.6. Write a short README with the exact command needed to run it again. Do not stop after creating placeholders. Produce a functionaland visually coherent first version.

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이 프롬프트는 coding와 함께 사용하도록 설계되었습니다. 위의 프롬프트 내용을 복사하여 원하는 AI 도구에 붙여넣으세요.

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참고 자료

분류:coding| twitter| 3d-recreation| three-js

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